后端Lua
后端Lua
后端Lua
我把技能改成非开关型技能,在beginmagic里面也可捕获触发,但是开关型技能自动释放之后,捕捉不到
后端Lua
function main(actor) local str = [[<Img|move=0|reset=1|loadDelay=1|bg=1|img=public_win32/bg_npc_01.png|show=0> <Layout|x=545|y=0|width=80|height=80|link=@exit> <Button|x=546|y=0|nimg=public/1900000510.png|pimg=public/1900000511.png|link=@exit> ]]
后端Lua
开关型技能释放的qf触发在哪里
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) iniplayvar(actor,'string','HUMAN','消息') iniplayvar(actor,'string','HUMAN','参一') iniplayvar(actor,'string','HUMAN','参二') iniplayvar(actor,'string','HUMAN','参三') iniplayvar(actor,'strin
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) iniplayvar(actor,'string','HUMAN','消息') iniplayvar(actor,'string','HUMAN','参一') iniplayvar(actor,'string','HUMAN','参二') iniplayvar(actor,'string','HUMAN','参三') ini
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) iniplayvar(actor,'string','HUMAN','消息') iniplayvar(actor,'string','HUMAN','参一') iniplayvar(actor,'string','HUMAN','参二') iniplayvar(actor,'string','HU
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) setplayvar(actor,'HUMAN','消息',msgID,1) setplayvar(actor,'HUMAN','参一',param1,1) setplayvar(actor,'HUMAN','参二',param2,1) setplayvar(actor,'HUMAN','参三',pa
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) setplayvar(actor,'HUMAN','玩家',actor,1) setplayvar(actor,'HUMAN','消息',msgID,1) setplayvar(actor,'HUMAN','参一',param1,1) setplayvar(actor,'HUMAN','参二',par
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) setplayvar(actor,'HUMAN','玩家',actor,1) setplayvar(actor,'HUMAN','消息',msgID,1) setplayvar(actor,'HUMAN','参一',param1,1) setplayvar(actor,'HUMAN','参二',par
后端Lua
如果是辅助技能呢
后端Lua
自定义技能为什么不触发beginmagic
后端Lua
自定义技能在不触发beginmagic
后端Lua
inisysvar("integer","消息",0) 这个是个人的变量 还是全局的
后端Lua