后端Lua
后端Lua
后端Lua
检测英雄名称是否可用 checkheroname 参数 类型 空 默认 注释 play object 否 玩家对象 name string 否 英雄名称 说明书上的这个是怎么用的? 我要怎样测试? if checkheroname(play,"哈哈哈2哈") then release_print("可以使用") else release_print("不可以使用~~~") end 我这样写完不管填写什么名字打印的结果都是:[202
后端Lua
DATA.yiyuanmiaosha = { {"紫魂石", 2}, {"灵兽蛋", 5}, {"双倍经验卷", 5}, {"高级聚灵珠", 1}, {"金条", 1}, } local t = DATA.yiyuanmiaosha local give_item = "" for i = 1, #t, 1 do for k, v in ipairs(t[i]) do give_item = give_item .. v[1] ..
后端Lua
DATA.yiyuanmiaosha = { {"紫魂石",2}, {"灵兽蛋",5}, {"双倍经验卷",5}, {"高级聚灵珠",1}, {"金条",1}, } local give_item = "" for i, v in ipairs(DATA.yiyuanmiaosha) do end sendmail(getbaseinfo(play,2),1,"[田忌赛马]","[田忌赛马]奖励已发放,请查收",give_item) 邮
后端Lua
include("QuestDiary/NPC功能/盟重传送员.lua”)放在哪里加载
后端Lua
include("QuestDiary/NPC功能/盟重传送员.lua") -- ===================================================================接受前端协议 function handlerequest(actor,msgID,param1,param2,param3,str) local xiaoxi = { actor = actor, msgID = msgID,
后端Lua
include("QuestDiary/NPC功能/盟重传送员.lua”) 报错?
后端Lua
include作用
后端Lua
function handlerequest(actor,msgID,param1,param2,param3,str) local xiaoxi = { actor = actor, msgID = msgID, param1 = param1, param2 = param2, param3 = param3, str = str, } dofile("Envir/
后端Lua
xiaoxi = {} -- ===================================================================接受前端协议 function handlerequest(actor,msgID,param1,param2,param3,str) xiaoxi.actor = actor xiaoxi.msgID = msgID xiaoxi.param1 = param1 xia
后端Lua
function jieshou(actor,msgID,param1,param2,param3,str) return actor,msgID,param1,param2,param3,str end -- ===================================================================接受前端协议 function handlerequest(actor,msgID,param1,param2,param3,str)
后端Lua
新三端如何判断几次合区
后端Lua
如何判断几次合区
后端Lua
local leishen = {} -- 主处理函数 function leishen.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置 if not cfg_leishen or not next(cfg_leishen) then lib:msg(actor, "配置错误", 1) return end local rlv_str = getplaydef(ac
后端Lua