后端Lua
后端Lua
后端Lua
local str = [[ <Img|show=04|reset=1|img=xixi/yidalu/hunposhizhe/1.png|move=0|esc=1|bg=1|loadDelay=1> <Layout|x=494.0|y=-10.0|width=80|height=80|link=@exit> <Button|x=503.0|y=9.0|pimg=public/1900000511.png|nimg=public/1900000510.png|link=@exit> <ItemS
后端Lua
<Img|show=04|reset=1|img=xixi/yidalu/hunposhizhe/1.png|move=0|esc=1|bg=1|loadDelay=1> <Layout|x=494.0|y=-10.0|width=80|height=80|link=@exit> <Button|x=503.0|y=9.0|pimg=public/1900000511.png|nimg=public/1900000510.png|link=@exit> <ItemShow|x=104|y=96.
后端Lua
function print(msg) release_print(msg) end local config = { [12] = { ['没有'] = { give ='玄黄之魂Lv.1' , take = ' ' , moneyid = 1 , moneynum = 100000 , cailiao = '魂魄' , num = 10}, ['玄黄之魂Lv.1'] = { give ='玄黄之魂Lv.2'
后端Lua
local config = { [12] = { ['没有'] = { give ='玄黄之魂Lv.1' , take = ' ' , moneyid = 1 , moneynum = 100000 , cailiao = '魂魄' , num = 10}, ['玄黄之魂Lv.1'] = { give ='玄黄之魂Lv.2' , take = '玄黄之魂Lv.1' , moneyid = 1 , moneynu
后端Lua
<Img|show=04|reset=1|img=xixi/yidalu/hunposhizhe/1.png|move=0|esc=1|bg=1|loadDelay=1> <Layout|x=494.0|y=-10.0|width=80|height=80|link=@exit> <Button|x=503.0|y=9.0|pimg=public/1900000511.png|nimg=public/1900000510.png|link=@exit> <ItemShow|x=104|y=96.
后端Lua
<Img|show=04|reset=1|img=xixi/yidalu/hunposhizhe/1.png|move=0|esc=1|bg=1|loadDelay=1> <Layout|x=494.0|y=-10.0|width=80|height=80|link=@exit> <Button|x=503.0|y=9.0|pimg=public/1900000511.png|nimg=public/1900000510.png|link=@exit> <ItemShow|x=104|y=96.
后端Lua
<Img|show=04|reset=1|img=xixi/yidalu/hunposhizhe/1.png|move=0|esc=1|bg=1|loadDelay=1> <Layout|x=494.0|y=-10.0|width=80|height=80|link=@exit> <Button|x=503.0|y=9.0|pimg=public/1900000511.png|nimg=public/1900000510.png|link=@exit> <ItemShow|x=104|y=96.
后端Lua
<Img|show=04|reset=1|img=xixi/yidalu/hunposhizhe/1.png|move=0|esc=1|bg=1|loadDelay=1> <Layout|x=494.0|y=-10.0|width=80|height=80|link=@exit> <Button|x=503.0|y=9.0|pimg=public/1900000511.png|nimg=public/1900000510.png|link=@exit> <ItemShow|x=104|y=96.
后端Lua
local junguan = {} function junguan.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 首先检查配置是否加载 if not cfg_junguan or not next(cfg_junguan) then lib:msg(actor, "配置错误") return end -- 获取玩家的焚天等级(假设存储在U52变量中) local
后端Lua
local junguan = {} function junguan.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 首先检查配置是否加载 if not cfg_junguan or not next(cfg_junguan) then lib:msg(actor, "配置错误") return end -- 获取玩家的焚天等级(假设存储在U52变量中) local
后端Lua
local junguan = {} function junguan.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 首先检查配置是否加载 if not cfg_junguan or not next(cfg_junguan) then lib:msg(actor, "配置错误") return end -- 获取玩家的焚天等级(假设存储在U52变量中) local
后端Lua
local junguan = {} function junguan.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 首先检查配置是否加载 if not cfg_junguan or not next(cfg_junguan) then lib:msg(actor, "配置错误") return end -- 获取玩家的焚天等级(假设存储在U52变量中) local
后端Lua
local junguan = {} function junguan.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 首先检查配置是否加载 if not cfg_junguan or not next(cfg_junguan) then lib:msg(actor, "配置错误") return end -- 获取玩家的焚天等级(假设存储在U52变量中) local
后端Lua