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后端Lua

local npc = {} function npc.main(actor, param1, param2, param3, str) sendluamsg(actor, 10713, 105, 1, 0, getplaydef(actor, "T88")) end local CharacterFashionMap = { ["[N]沈沧海-A"] = {"时装1_1","时装1_","[N]沈沧海"}, ["[N]沈沧海-B"] = {"时装1_2","时装1_"

后端Lua

玩家正在使用(激活/装备)的那个称号

后端Lua

获取当前称号

后端Lua

获取当天称号

后端Lua

[string "a=100 ..."]:4: attempt to perform arithmetic on a string value (global 'c')

后端Lua

[string "a=100 ..."]:3: unexpected symbol near '<\228>'

后端Lua

获取当前称号

后端Lua

写一个99乘法表

后端Lua

table.insert

后端Lua

local zhuansheng = {} function zhuansheng.link(actor, msgid, arg1, arg2, arg3, sMsg) if not cfg_zhuansheng or not next(cfg_zhuansheng) then return end local cfg = cfg_zhuansheng[1] if not cfg then return end local rlv = getbaseinfo(actor,

后端Lua

local zhuansheng = {} function zhuansheng.link(actor, msgid, arg1, arg2, arg3, sMsg) if not cfg_zhuansheng or not next(cfg_zhuansheng) then return end local cfg = cfg_zhuansheng[1] if not cfg then return end

后端Lua

local zhuansheng = {} function zhuansheng.link(actor, msgid, arg1, arg2, arg3, sMsg) if not cfg_zhuansheng or not next(cfg_zhuansheng) then return end local cfg = cfg_zhuansheng[1] if not cfg then return end

后端Lua

local gongsu = {} function gongsu.link(actor, msgid, arg1, arg2, arg3, sMsg) if not cfg_gongsu or not next(cfg_gongsu) then return end local cfg = cfg_gongsu[1] if not cfg then return end --根据装备名获取装备位 local

后端Lua

无目标强制刺杀一刀

后端Lua

强制刺杀一刀