后端Lua
后端Lua
后端Lua
local tiem_hour = tonumber(getconst("0","$HOUR")) local time_minute = tonumber(getconst("0","$MINUTE")) if tiem_hour == 12 and time_minute >= 0 and time_minute <= 30 then map(play,"zzz161") return end
后端Lua
function npc:putEquipment(actor, param3) local equipInfo = {} local num = 0 for k, v in pairs(EquipPos) do num = num + 1 local Equip_k = linkbodyitem(actor, k) local eqName = getiteminfo(actor, Equip_k, 7)
后端Lua
function npc:putEquipment(actor, param3) local equipInfo = {} local num = 0 for k, v in pairs(EquipPos) do num = num + 1 local Equip_k = linkbodyitem(actor, k) local eqName = getiteminfo(actor, Equip_k, 7)
后端Lua
function npc:putEquipment(actor, param3) local equipInfo = {} local num = 0 for k, v in pairs(EquipPos) do local Equip_k = linkbodyitem(actor, k) local eqName = getiteminfo(actor, Equip_k, 7) local eqIdx_k = geti
后端Lua
function npc:putEquipment(actor, param3) local equipInfo = {} local num = 0 for k, v in pairs(EquipPos) do local Equip_k = linkbodyitem(actor, k) local eqName = getiteminfo(actor, Equip_k, 7) local eqIdx_k = geti
后端Lua
local eqName = {} local num = 0 for k , v in pairs(EquipPos) do num = num + 1 local Equip_k = linkbodyitem(actor,k) eqName[num] = getiteminfo(actor,Equip_k, 7) local eqIdx_num = getiteminfo(actor,Equip_k, 2
后端Lua
table.insert
后端Lua
使用ini初始化是将变量变为0吗
后端Lua
iniplayvar怎么用,是初始化变量吗
后端Lua
function add(a) if a > 99 then return a else return a + add(a+1) end end local n = add(0) print(n) 每次的 return a + add(a+1) 的结果是怎么来的
后端Lua
local t = { ['npc'] = {1,2,3,4,5,6,7,8,9}, ['boss'] = { name = {'祖玛教主', '沃玛教主','触龙神'}, level = {50,40,60}, map ={'祖玛阁','沃玛大殿','赤月峡谷'} } } for k , v in pairs(t) do if type(v) == table then print('真',type(v))
后端Lua
local t = {a=1,b=2,c=3,d=4,f=5,g=6,h=7,j=8,k=9,l=10} local k, v = next(t, nil) local i = 0 while i < 10 do i = i+ 1 print(k,v) k, v = next(t, k) end
后端Lua
--NPC点击触发 function clicknpc(actor,npcid, npcname) release_print("-----------[NPCid]-----------:"..npcid) -- local npcobj = getnpcbyindex(npcid) --获取NPC对象(内存地址) GameEvent.push(EventCfg.onClicknpc, actor,npcid,n
后端Lua