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后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) msg = msg return self end return player end return my

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) msg = msg return self end return player end local me = my:ne

后端Lua

local my = {} function my:new() local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) msg = msg return self end return player end local me = my:new()

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) self.msg = msg return self end return player end local me

后端Lua

RegRankVar(varName, type, isRealTime, rankNum, isDescence)

后端Lua

SetSysInt(varName, value, itype)和setsysvarex(varName, varValue, isSave)区别

后端Lua

setenvirintvar切换地图会消失吗

后端Lua

setenvirvar详细讲解

后端Lua

getenvirstrvar

后端Lua

setenvirstrvar详细讲解

后端Lua

getenvirintvar详细参数

后端Lua

setenvirintvar详细参数

后端Lua

getenvirintvar

后端Lua

setenvirintvar

后端Lua

clearglobalcustvar