STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
后端Lua

stdmode 45 对应的是什么道具

后端Lua

我查看了信息,都是对的,但是我一走到传送点就弹回来了

后端Lua

我在皇宫门口,不能进皇宫

后端Lua

新版沙巴克的配置

后端Lua

local heinu = {} -- 主处理函数 function heinu.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置(假设cfg_heinu是全局配置表) if not cfg_heinu or not next(cfg_heinu) then -- 使用引擎自带函数发送消息 lib:msg(actor, "配置错误", 1) -- 参数3为消息颜色 return

后端Lua

local heinu = {} -- 主处理函数 function heinu.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置(假设cfg_heinu是全局配置表) if not cfg_heinu or not next(cfg_heinu) then -- 使用引擎自带函数发送消息 lib:msg(actor, "配置错误", 1) -- 参数3为消息颜色 return

后端Lua

local heinu = {} -- 主处理函数 function heinu.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置(假设cfg_heinu是全局配置表) if not cfg_heinu or not next(cfg_heinu) then lib:msg(actor, "配置错误", 1) -- 使用lib:msg发送消息,参数3为消息颜色/类型 return end

后端Lua

一个界面上面有一个按钮 ,显示的是未激活,点击后 发送消息给 后端扣除1000金币,然后显示已激活。 写个前后端交互的逻辑

后端Lua

前后端交互的顺序是什么

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) -- =================================获取转生等级 function player:getzhuansheng() local zslv = getbaseinfo(self

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) -- =================================获取转生等级 function player:getzhuansheng() local zslv = getbaseinfo(self

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) -- =================================获取转生等级 function player:getzhuansheng() local zslv = getbaseinfo(self.actor,39) return zslv end

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) -- =================================获取转生等级 function player:getzhuansheng() local zslv = getbaseinfo(self

后端Lua

player_module = require("Envir/QuestDiary/我的封装/人物封装.lua") -- ===================================================================接受前端协议 function handlerequest(actor, msgID, param1, param2, param3, str) local player = player_module() end 为什

后端Lua

SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",