后端Lua
后端Lua
后端Lua
为什么buff添加成功前端没有图标
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29}, [2] = {30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48} } function aaa(actor,varName,key) local str = getplaydef(actor,varName) loc
后端Lua
[2026/4/2 14:16:42] CallLua1 Func:tisheng 4 luaErr:.\Envir\Market_Def\盟重土城/17勋章神匠-3.lua:107: attempt to concatenate local 'x' (a nil value) stack traceback: .\Envir\Market_Def\盟重土城/17勋章神匠-3.lua:107: in function 'main' .\Envir\Market_Def\盟重土城/17勋章神匠
后端Lua
知道属性ID 怎么获取属性的数值类型
后端Lua
连续打怪 40分钟 提醒 怎么做
后端Lua
SL:SetMetaValue("BATTLE_MOVE_BEGIN", 3, 333, 333) 自动寻路怎么写 这样写对吗
后端Lua
用lua 获取玩家名称
后端Lua
获取玩家名称
后端Lua
---@diagnostic disable: undefined-global, invert-if local M = {} function M.main(actor, msgID, param1, param2, param3, str) if msgID == 3 and param1 == 1 then local buff = hasbuff(actor, 10001) --判断是否存在buff if buff then sendce
后端Lua
changehumability(actor, id, value, time) setbaseinfo setusebonuspoint(actor, nIndex, nValue) 修改人物血上限,这三个方法有什么区别
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == '' or num == nil then num = 1
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == '' or num == nil then num = 1
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == '' or num == nil then num = 1
后端Lua