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后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) setplayvar(actor,'HUMAN','消息',msgID,1) setplayvar(actor,'HUMAN','参一',param1,1) setplayvar(actor,'HUMAN','参二',param2,1) setplayvar(actor,'HUMAN','参三',pa

后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) setplayvar(actor,'HUMAN','玩家',actor,1) setplayvar(actor,'HUMAN','消息',msgID,1) setplayvar(actor,'HUMAN','参一',param1,1) setplayvar(actor,'HUMAN','参二',par

后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) setplayvar(actor,'HUMAN','玩家',actor,1) setplayvar(actor,'HUMAN','消息',msgID,1) setplayvar(actor,'HUMAN','参一',param1,1) setplayvar(actor,'HUMAN','参二',par

后端Lua

如果是辅助技能呢

后端Lua

自定义技能为什么不触发beginmagic

后端Lua

自定义技能在不触发beginmagic

后端Lua

inisysvar("integer","消息",0) 这个是个人的变量 还是全局的

后端Lua

function startup(sysobj) inisysvar("integer","系统变量_1",0) --声明合区时 保留主区 inisysvar("integer","系统变量_2",1) --声明合区时 保留副区 inisysvar("integer","系统变量_3",2) --声明合区时 取大 inisysvar("integer","系统变量_4",3) --声明合区时 取小 inisysvar("integer","系统变量

后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) -- local me = player_module:new(actor) -- me.npc = { -- actor = actor , -- msgID = msgID, -- param1 = param1, -- param2 =

后端Lua

称号放在哪个表里

后端Lua

称号表是哪个

后端Lua

local hero = gethero(play) local ncount = getbaseinfo(hero,38) -- 获取宠物数量 for i = 0 ,ncount-1 do local mon = getslavebyindex(hero, i) -- 获取宝宝对象 if mon and isnotnull(mon) then -- 检测是否存在 local mon_name = getbaseinfo(mon, 1)

后端Lua

addhpper

后端Lua

延迟goto怎么做?

后端Lua

不用定时器怎么延迟触发