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后端Lua

local leishen = {} -- 主处理函数 function leishen.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置 if not cfg_leishen or not next(cfg_leishen) then lib:msg(actor, "配置错误", 1) return end local rlv_str = getplaydef(ac

后端Lua

local leishen = {} -- 主处理函数 function leishen.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置 if not cfg_leishen or not next(cfg_leishen) then lib:msg(actor, "配置错误", 1) return end local rlv_str = getplaydef(ac

后端Lua

不在跨服地图判断

后端Lua

sendmsg(actor,1, '{"Msg":"<outline color='#000000' size='2'><font color='#ff0000' size='18'">正在加载数据中....请稍后</font></outline>,"Type":9}')修正一下

后端Lua

sendmsg(<outline color='#000000' size='2'><font color='#ff0000' size='18'>正在加载数据中....请稍后</font></outline>) sendmsg(actor, 1, '{"Msg":"<font color=\'#ff0000\'>修改名称失败</font>","Type":9}') 把下面的按照上面的格式写出来

后端Lua

怎么修改跨服内死亡不让掉落装备

后端Lua

怎么修改跨服内死亡不让掉落装备

后端Lua

跨服不让他掉装备怎么写

后端Lua

magselffunc也没有触发

后端Lua

我把技能改成非开关型技能,在beginmagic里面也可捕获触发,但是开关型技能自动释放之后,捕捉不到

后端Lua

function main(actor) local str = [[<Img|move=0|reset=1|loadDelay=1|bg=1|img=public_win32/bg_npc_01.png|show=0> <Layout|x=545|y=0|width=80|height=80|link=@exit> <Button|x=546|y=0|nimg=public/1900000510.png|pimg=public/1900000511.png|link=@exit> ]]

后端Lua

开关型技能释放的qf触发在哪里

后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) iniplayvar(actor,'string','HUMAN','消息') iniplayvar(actor,'string','HUMAN','参一') iniplayvar(actor,'string','HUMAN','参二') iniplayvar(actor,'string','HUMAN','参三') iniplayvar(actor,'strin

后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) iniplayvar(actor,'string','HUMAN','消息') iniplayvar(actor,'string','HUMAN','参一') iniplayvar(actor,'string','HUMAN','参二') iniplayvar(actor,'string','HUMAN','参三') ini

后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) iniplayvar(actor,'string','HUMAN','消息') iniplayvar(actor,'string','HUMAN','参一') iniplayvar(actor,'string','HUMAN','参二') iniplayvar(actor,'string','HU