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后端Lua

function main(actor,buwei) if buwei == '' or buwei == nil then buwei = 1 end local str = [[ <Img|reset=1|loadDelay=0|img=public/1900000681.png|esc=1|bg=1|move=1|show=04> <Layout|x=754.0|y=-6.0|width=80|height=80|link=@exit> <Button|x=781.0|y=

后端Lua

[2026/3/25 18:39:19] CallLua1 Func:main 1 luaErr:.\Envir\Market_Def\盟重土城/19鉴宝老匠-3.lua:28: attempt to concatenate local 'buwei' (a nil value) stack traceback: .\Envir\Market_Def\盟重土城/19鉴宝老匠-3.lua:28: in function <.\Envir\Market_Def\盟重土城/19鉴宝老匠-3.lua:

后端Lua

local baigufuren = {} -- 主处理函数 function baigufuren.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置(假设cfg_baigufuren是全局配置表) if not cfg_baigufuren or not next(cfg_baigufuren) then lib:msg(actor, "配置错误", 1) -- 使用lib:msg发送消息,参数3为消息颜色/

后端Lua

给了一把武器 让他自动穿戴到1号位置

后端Lua

local str = [[ <Img|show=04|reset=1|img=xixi/yidalu/hunposhizhe/1.png|move=0|esc=1|bg=1|loadDelay=1> <Layout|x=494.0|y=-10.0|width=80|height=80|link=@exit> <Button|x=503.0|y=9.0|pimg=public/1900000511.png|nimg=public/1900000510.png|link=@exit> <ItemS

后端Lua

<Img|show=04|reset=1|img=xixi/yidalu/hunposhizhe/1.png|move=0|esc=1|bg=1|loadDelay=1> <Layout|x=494.0|y=-10.0|width=80|height=80|link=@exit> <Button|x=503.0|y=9.0|pimg=public/1900000511.png|nimg=public/1900000510.png|link=@exit> <ItemShow|x=104|y=96.

后端Lua

function print(msg) release_print(msg) end local config = { [12] = { ['没有'] = { give ='玄黄之魂Lv.1' , take = ' ' , moneyid = 1 , moneynum = 100000 , cailiao = '魂魄' , num = 10}, ['玄黄之魂Lv.1'] = { give ='玄黄之魂Lv.2'

后端Lua

local config = { [12] = { ['没有'] = { give ='玄黄之魂Lv.1' , take = ' ' , moneyid = 1 , moneynum = 100000 , cailiao = '魂魄' , num = 10}, ['玄黄之魂Lv.1'] = { give ='玄黄之魂Lv.2' , take = '玄黄之魂Lv.1' , moneyid = 1 , moneynu

后端Lua

<Img|show=04|reset=1|img=xixi/yidalu/hunposhizhe/1.png|move=0|esc=1|bg=1|loadDelay=1> <Layout|x=494.0|y=-10.0|width=80|height=80|link=@exit> <Button|x=503.0|y=9.0|pimg=public/1900000511.png|nimg=public/1900000510.png|link=@exit> <ItemShow|x=104|y=96.

后端Lua

<Img|show=04|reset=1|img=xixi/yidalu/hunposhizhe/1.png|move=0|esc=1|bg=1|loadDelay=1> <Layout|x=494.0|y=-10.0|width=80|height=80|link=@exit> <Button|x=503.0|y=9.0|pimg=public/1900000511.png|nimg=public/1900000510.png|link=@exit> <ItemShow|x=104|y=96.

后端Lua

<Img|show=04|reset=1|img=xixi/yidalu/hunposhizhe/1.png|move=0|esc=1|bg=1|loadDelay=1> <Layout|x=494.0|y=-10.0|width=80|height=80|link=@exit> <Button|x=503.0|y=9.0|pimg=public/1900000511.png|nimg=public/1900000510.png|link=@exit> <ItemShow|x=104|y=96.

后端Lua

<Img|show=04|reset=1|img=xixi/yidalu/hunposhizhe/1.png|move=0|esc=1|bg=1|loadDelay=1> <Layout|x=494.0|y=-10.0|width=80|height=80|link=@exit> <Button|x=503.0|y=9.0|pimg=public/1900000511.png|nimg=public/1900000510.png|link=@exit> <ItemShow|x=104|y=96.

后端Lua

local junguan = {} function junguan.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 首先检查配置是否加载 if not cfg_junguan or not next(cfg_junguan) then lib:msg(actor, "配置错误") return end -- 获取玩家的焚天等级(假设存储在U52变量中) local

后端Lua

local junguan = {} function junguan.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 首先检查配置是否加载 if not cfg_junguan or not next(cfg_junguan) then lib:msg(actor, "配置错误") return end -- 获取玩家的焚天等级(假设存储在U52变量中) local

后端Lua

local junguan = {} function junguan.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 首先检查配置是否加载 if not cfg_junguan or not next(cfg_junguan) then lib:msg(actor, "配置错误") return end -- 获取玩家的焚天等级(假设存储在U52变量中) local