后端Lua
后端Lua
后端Lua
-- 采集前触发 function collectmonex(actor, mon_idx, mon_name, mon_uid) func_collectmonex(actor, mon_idx, mon_name, mon_uid) end -- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) -- 酒神材料采集 if mon_name == "千年灵芝" or mon_na
后端Lua
如何禁止跨服攻城死亡爆装备
后端Lua
-- 采集前触发 function collectmonex(actor, mon_idx, mon_name, mon_uid) func_collectmonex(actor, mon_idx, mon_name, mon_uid) end -- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) -- 锁键 local lockKey = actor .. "_" .. mon_ui
后端Lua
-- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) -- 锁键 local lockKey = actor .. "_" .. mon_uid -- 灵兽蛋采集逻辑 if mon_name == "灵兽蛋[初级]" or mon_name == "灵兽蛋[中级]" or mon_name == "灵兽蛋[高级]" then -- 1. 检查每日次数
后端Lua
-- 采集前触发 function collectmonex(actor, mon_idx, mon_name, mon_uid) func_collectmonex(actor, mon_idx, mon_name, mon_uid) end -- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) -- 锁键 local lockKey = actor .. "_" .. mon_u
后端Lua
-- 采集前触发 function collectmonex(actor, mon_idx, mon_name, mon_uid) func_collectmonex(actor, mon_idx, mon_name, mon_uid) end -- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) local playerId = getbaseinfo(actor, 3) -- 获取玩家
后端Lua
-- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) local playerId = getbaseinfo(actor, 3) -- 获取玩家账号ID,作为唯一标识 local lockKey = playerId .. "_" .. mon_uid -- 构建唯一的锁键 -- 灵兽蛋采集逻辑 if mon_name == "灵兽蛋[初级]" or mon_name ==
后端Lua
-- 采集前触发 function collectmonex(actor, mon_idx, mon_name, mon_uid) func_collectmonex(actor, mon_idx, mon_name, mon_uid) end -- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) local playerId = getbaseinfo(actor, 3) -- 获取玩家账
后端Lua
-- 采集前触发 function collectmonex(actor, mon_idx, mon_name, mon_uid) func_collectmonex(actor, mon_idx, mon_name, mon_uid) end -- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) -- 酒神材料采集 if mon_name == "千年灵芝" or mon_na
后端Lua
频繁获取全局变量会怎么样?
后端Lua
local B = {} B.equip = { [1] = { {idx = 52862, name = "奎牛面巾(战)", reward = "50万金币", rewardCount = 500000, isExpose = 0, time = "", map = ""}, {idx = 52863, name = "奎牛面巾(道)", reward = "50万金币", rewardCount = 500000, isExpose = 0, ti
后端Lua
tonumber(getconst(actor, "<$HFDAYS>")) >= 1 什么意思
后端Lua
合服次数怎么肯
后端Lua