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后端Lua

跨服不能打开商场

后端Lua

-- 采集前触发 function collectmonex(actor, mon_idx, mon_name, mon_uid) func_collectmonex(actor, mon_idx, mon_name, mon_uid) end -- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) -- 酒神材料采集 if mon_name == "千年灵芝" or mon_na

后端Lua

如何禁止跨服攻城死亡爆装备

后端Lua

-- 采集前触发 function collectmonex(actor, mon_idx, mon_name, mon_uid) func_collectmonex(actor, mon_idx, mon_name, mon_uid) end -- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) -- 锁键 local lockKey = actor .. "_" .. mon_ui

后端Lua

-- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) -- 锁键 local lockKey = actor .. "_" .. mon_uid -- 灵兽蛋采集逻辑 if mon_name == "灵兽蛋[初级]" or mon_name == "灵兽蛋[中级]" or mon_name == "灵兽蛋[高级]" then -- 1. 检查每日次数

后端Lua

-- 采集前触发 function collectmonex(actor, mon_idx, mon_name, mon_uid) func_collectmonex(actor, mon_idx, mon_name, mon_uid) end -- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) -- 锁键 local lockKey = actor .. "_" .. mon_u

后端Lua

-- 采集前触发 function collectmonex(actor, mon_idx, mon_name, mon_uid) func_collectmonex(actor, mon_idx, mon_name, mon_uid) end -- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) local playerId = getbaseinfo(actor, 3) -- 获取玩家

后端Lua

-- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) local playerId = getbaseinfo(actor, 3) -- 获取玩家账号ID,作为唯一标识 local lockKey = playerId .. "_" .. mon_uid -- 构建唯一的锁键 -- 灵兽蛋采集逻辑 if mon_name == "灵兽蛋[初级]" or mon_name ==

后端Lua

-- 采集前触发 function collectmonex(actor, mon_idx, mon_name, mon_uid) func_collectmonex(actor, mon_idx, mon_name, mon_uid) end -- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) local playerId = getbaseinfo(actor, 3) -- 获取玩家账

后端Lua

-- 采集前触发 function collectmonex(actor, mon_idx, mon_name, mon_uid) func_collectmonex(actor, mon_idx, mon_name, mon_uid) end -- 采集跳转 function func_collectmonex(actor, mon_idx, mon_name, mon_uid) -- 酒神材料采集 if mon_name == "千年灵芝" or mon_na

后端Lua

频繁获取全局变量会怎么样?

后端Lua

local B = {} B.equip = { [1] = { {idx = 52862, name = "奎牛面巾(战)", reward = "50万金币", rewardCount = 500000, isExpose = 0, time = "", map = ""}, {idx = 52863, name = "奎牛面巾(道)", reward = "50万金币", rewardCount = 500000, isExpose = 0, ti

后端Lua

tonumber(getconst(actor, "<$HFDAYS>")) >= 1 什么意思

后端Lua

合服次数怎么肯

后端Lua

攻击的对象 是否是自己英雄的宝宝 怎么判断?