后端Lua
后端Lua
后端Lua
function diyattribute.allAttributes(actor) local butes = getbaseinfo(actor, 51, 214) local attackTheDemonPath = getbaseinfo(actor, 51, 203) local physicalDefense = getbaseinfo(actor, 51, 233) local basicAttackPower = getbaseinfo(actor
后端Lua
如果我给A玩家攻击的时候 加技能伤害 我在攻击前触发 计算返回伤害值 然后给B玩家加对这个技能的的防御 是在受击前加吗
后端Lua
攻击前触发 早于受击前触发吧
后端Lua
--------生命值++(%)++++------------------------------------------ function diyattribute.HP(actor) local playatt = getbaseinfo(actor,51,205) addattlist(actor,"生命值","3#1#"..playatt) recalcabilitys(actor) end --------生命加成+(%)++++-----------
后端Lua
--------生命值++(%)++++------------------------------------------ function diyattribute.HP(actor) local playatt = getbaseinfo(actor,51,205) addattlist(actor,"生命值","3#1#"..playatt) recalcabilitys(actor) end --------生命加成+(%)++++-----------
后端Lua
--------生命值++(%)++++------------------------------------------ function diyattribute.HP(actor) local playatt = getbaseinfo(actor,51,205) addattlist(actor,"生命值","3#1#"..playatt) recalcabilitys(actor) end --------生命加成+(%)++++-----------
后端Lua
--------生命当前值加成+(%)++++------------------------------------------ function diyattribute.currentHPBonus(actor) -- 获取配置的加成百分比 local bonusPercent = getbaseinfo(actor, 51, 206) -- 这里需要特殊处理,因为标准属性中没有"生命当前值"这个属性 -- 通常需要通过其他方式实现
后端Lua
--------生命值++(%)++++------------------------------------------ function diyattribute.HP(actor) local playatt = getbaseinfo(actor,51,205) addattlist(actor,"生命值","3#1#"..playatt) recalcabilitys(actor) end --------生命加成+(%)++++-----------
后端Lua
--------生命值++(%)++++------------------------------------------ function diyattribute.HP(actor) local playatt = getbaseinfo(actor,51,205) addattlist(actor,"生命值","3#1#"..playatt) recalcabilitys(actor) end --------生命加成+(%)++++------------
后端Lua
蓝量加成+(%) 解释:增加人物的魔法值当前值的百分比 这么个要怎么去写
后端Lua
怎么关闭前端打开的NPC界面
后端Lua
后端怎么关闭GUI界面
后端Lua
自动寻路的触发
后端Lua