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后端Lua

["v"] = { {214, 1, 100, 0, 1, 1, 0} -- 属性值数组 } 代表哪几个值

后端Lua

{"abil":[{"i":0,"t":"[极品洗炼]:","c":253,"v":[[214,1,100,0,1,1,0]]},{"i":1,"t":"","c":255,"v":[]},{"i":2,"t":"","c":255,"v":[]},{"i":3,"t":"","c":255,"v":[]},{"i":4,"t":"","c":255,"v":[]},{"i":5,"t":"","c":255,"v":[]}],"name":"","abilex":""} 转成表格

后端Lua

local b = getitemcustomabil(actor,itemobj) local data = json2tbl(b) or '' 为什么 迭代 都是STRING类型 没有值

后端Lua

require("Envir/Market_Def/lua脚本form/通用接口.lua") require("Envir/Market_Def/lua脚本form/He_MessageUtil.lua") local CZZL_Common_Call_Local = require('Envir/Market_Def/lua脚本form/trigger_call/czzl_common_call.lua') local jxtp_cfg = { { "极限玄灵", 200, "元宝", 20

后端Lua

require("Envir/Market_Def/lua脚本form/通用接口.lua") require("Envir/Market_Def/lua脚本form/He_MessageUtil.lua") local CZZL_Common_Call_Local = require('Envir/Market_Def/lua脚本form/trigger_call/czzl_common_call.lua') local jxtp_cfg = { { "极限玄灵", 200, "元宝"

后端Lua

Startup怎么取用

后端Lua

[2026/4/2 15:39:12] >>>Lua跨线程调用[QFunction]-pkpointchanged,:1644-9096 [2026/4/2 15:39:12] >>>Lua跨线程调用[QFunction]-moneychange2,:1644-9096 [2026/4/2 15:39:12] >>>Lua跨线程调用[QFunction]-moneychange,:1644-9096 [2026/4/2 15:39:12] >>>Lua跨线程调用[QFunction]-playl

后端Lua

百分之90的概率成功怎么写

后端Lua

math.random(90,100) 上面意思

后端Lua

加载全服配置文件信息完成... 正在加载物品数据库信息... [2026/4/2 15:11:51] DBManager服务启动完成[8400].. [2026/4/2 15:11:52] DB注册服务 1881 m2到这就卡住了

后端Lua

检测是否有技能

后端Lua

---@diagnostic disable: undefined-global -- 重载 Main 模块的函数 function ReloadMain() -- 清除 require 缓存 package.loaded["Envir.core.Main"] = nil package.loaded["Envir.core.Event"] = nil package.loaded["Envir.core.Tools"] = nil release_pri

后端Lua

local texiao={} function texiao:main(actor) mapeffect(actor,1,"化魔大陆",392,272,30120,-1,0,1,1) end return texiao 我在地图坐标上播放特效,有什么问题吗

后端Lua

local texiao={} function texiao:main(actor) mapeffect(actor,1,"化魔大陆",392,272,30120,-1,0,1,1) end return texiao 我的特效id是30120

后端Lua

为什么buff添加成功前端没有图标