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后端Lua

function feijianhit(actor, sMsg) -- 获取玩家N$切割加成变量的值作为基础伤害 local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 -- 获取玩家U220变量的值作为百分比(例如10表示10%) local percent = getplaydef(actor, "U220") perc

后端Lua

function feijianhit(actor, sMsg) -- 获取玩家U221变量的值作为基础伤害 local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 -- 获取玩家U220变量的值作为百分比(例如10表示10%) local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0

后端Lua

Me function feijianhit(actor, sMsg) -- 获取玩家U221变量的值作为基础伤害 local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 -- 获取玩家U220变量的值作为百分比(例如10表示10%) local percent = getplaydef(actor, "U220") percent = tonumber(percent) or

后端Lua

function feijianhit(actor, sMsg) -- 获取玩家U221变量的值作为基础伤害 local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 -- 获取玩家U220变量的值作为百分比(例如10表示10%) local percent = getplaydef(actor, "U220") percen

后端Lua

function feijianhit(actor, sMsg) -- 获取玩家U221变量的值作为基础伤害 local baseDamage = getplaydef(actor, "U221") baseDamage = tonumber(baseDamage) or 0 -- 获取玩家U220变量的值作为百分比(例如10表示10%) local percent = getplaydef(actor, "U220") percent

后端Lua

好在加个<$DC>

后端Lua

function feijianhit(actor, sMsg) -- 获取玩家U220变量的值 local damage = getplaydef(actor, "U220") -- 将获取的变量值转换为数字(确保是数值类型进行计算) damage = tonumber(damage) or 0 local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) loca

后端Lua

function feijianhit(actor, sMsg) -- 获取玩家U220变量的值 local damage = getplaydef(actor, "U220") -- 将获取的变量值转换为数字(确保是数值类型进行计算) damage = tonumber(damage) or 0 local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) loca

后端Lua

后端怎么获取屏幕宽和高

后端Lua

lua获取屏幕宽高

后端Lua

获取屏幕宽高

后端Lua

[2026/3/9 15:05:14] CallLua1 Func:lua_showtexts 1 luaErr:.\Envir\Market_Def\LuaFunc-0.lua:273: attempt to get length of global 'textlist' (a nil value) stack traceback: .\Envir\Market_Def\LuaFunc-0.lua:273: in function <.\Envir\Market_Def\LuaFunc-0.

后端Lua

-- 固定充值 6个档位首次达成发放 if getint(play,"充值档位奖励6") ~= 1 then local t = DATA.chongzhi for i = 1, 6, 1 do if querymoney(play,10) >= t.allnum[i] and getint(play,"充值档位奖励"..i) == 0 then -- 循环给物品 fo

后端Lua

senddelaymsg 这个倒计时显示 可以手动取消吗?

后端Lua

[2026/3/9 11:26:48] CallLua1 Func:lua_attack 1 luaErr:.\Envir\Market_Def\LuaFunc-0.lua:555: attempt to perform arithmetic on local 'cd' (a string value) stack traceback: .\Envir\Market_Def\LuaFunc-0.lua:555: in function <.\Envir\Market_Def\LuaFunc-0