后端Lua
后端Lua
后端Lua
function feijianhit(actor, sMsg) -- 获取玩家U221变量的值作为基础伤害 local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 -- 获取玩家U220变量的值作为百分比(例如10表示10%) local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0
后端Lua
Me function feijianhit(actor, sMsg) -- 获取玩家U221变量的值作为基础伤害 local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 -- 获取玩家U220变量的值作为百分比(例如10表示10%) local percent = getplaydef(actor, "U220") percent = tonumber(percent) or
后端Lua
function feijianhit(actor, sMsg) -- 获取玩家U221变量的值作为基础伤害 local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 -- 获取玩家U220变量的值作为百分比(例如10表示10%) local percent = getplaydef(actor, "U220") percen
后端Lua
function feijianhit(actor, sMsg) -- 获取玩家U221变量的值作为基础伤害 local baseDamage = getplaydef(actor, "U221") baseDamage = tonumber(baseDamage) or 0 -- 获取玩家U220变量的值作为百分比(例如10表示10%) local percent = getplaydef(actor, "U220") percent
后端Lua
好在加个<$DC>
后端Lua
function feijianhit(actor, sMsg) -- 获取玩家U220变量的值 local damage = getplaydef(actor, "U220") -- 将获取的变量值转换为数字(确保是数值类型进行计算) damage = tonumber(damage) or 0 local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) loca
后端Lua
function feijianhit(actor, sMsg) -- 获取玩家U220变量的值 local damage = getplaydef(actor, "U220") -- 将获取的变量值转换为数字(确保是数值类型进行计算) damage = tonumber(damage) or 0 local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) loca
后端Lua
后端怎么获取屏幕宽和高
后端Lua
lua获取屏幕宽高
后端Lua
获取屏幕宽高
后端Lua
[2026/3/9 15:05:14] CallLua1 Func:lua_showtexts 1 luaErr:.\Envir\Market_Def\LuaFunc-0.lua:273: attempt to get length of global 'textlist' (a nil value) stack traceback: .\Envir\Market_Def\LuaFunc-0.lua:273: in function <.\Envir\Market_Def\LuaFunc-0.
后端Lua
-- 固定充值 6个档位首次达成发放 if getint(play,"充值档位奖励6") ~= 1 then local t = DATA.chongzhi for i = 1, 6, 1 do if querymoney(play,10) >= t.allnum[i] and getint(play,"充值档位奖励"..i) == 0 then -- 循环给物品 fo
后端Lua
senddelaymsg 这个倒计时显示 可以手动取消吗?
后端Lua