STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
后端Lua

function main_sandcity_donate(actor) --主界面 local width = getconst(actor, "$SCREENWIDTH") / 2 -- 获取屏幕宽度 local height = getconst(actor, "$SCREENHEIGHT") / 2 -- 获取屏幕高度 local str = string.format([[ <Img|x=0|y=0|loadDelay=

后端Lua

function killplay(actor, player) local attackingSand = castleinfo(5) if attackingSand ~= true then ---检测玩家是否在攻沙 if checktitle(actor, "狂暴之力") and checktitle(player, "狂暴之力") then changemoney(actor, 2, "+", 50000, "击杀狂暴玩家", t

后端Lua

为什么在有一个界面的情况下重新say打开新界面原界面会被关掉

后端Lua

后端say怎么才能在不关闭原界面的情况下打开新界面

后端Lua

我们一般用return 做方位 很少用error和断言呢 ?

后端Lua

error 和 断言 应用场景是什么

后端Lua

技能灵魂火符 飞行特效会有延迟, cfg_skill_present.xls表中的delaytime flyDelayTime hitDelayTime 都设置成0 了 还有其他地方会引起吗?

后端Lua

local zhuanpanOBJ = {} zhuanpanOBJ.Name = "zhuanpanOBJ" zhuanpanOBJ.cfg = { { { showReward = { { 19, 12 } }, index2 = 1 }, { showReward = { { 19, 18 } }, index2 = 2 }, { showReward = { { 19, 20 } }, index2 = 3 },

后端Lua

local futureTime = os.time() + 24 * 3600 local result = changetitletime(actor, "君临天下", "=", futureTime) -- 设置为指定时间戳到期 if result then say(actor, "已将你的[君临天下]称号到期时间设置为:" .. os.date("%Y-%m-%d %H:%M:%S", futureTime)) else say(a

后端Lua

function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local value = getconst(actor, "$DC")

后端Lua

<$DC>我想获取这个

后端Lua

常量不能后再LUA后端吗?

后端Lua

function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local minAttack = getusebonuspoint(actor, 1) -- 5表示攻击下

后端Lua

function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local minAttack = getusebonuspo

后端Lua

换命令!1-20id获取的不是属性库的属性