后端Lua
后端Lua
后端Lua
function killplay(actor, player) local attackingSand = castleinfo(5) if attackingSand ~= true then ---检测玩家是否在攻沙 if checktitle(actor, "狂暴之力") and checktitle(player, "狂暴之力") then changemoney(actor, 2, "+", 50000, "击杀狂暴玩家", t
后端Lua
为什么在有一个界面的情况下重新say打开新界面原界面会被关掉
后端Lua
后端say怎么才能在不关闭原界面的情况下打开新界面
后端Lua
我们一般用return 做方位 很少用error和断言呢 ?
后端Lua
error 和 断言 应用场景是什么
后端Lua
技能灵魂火符 飞行特效会有延迟, cfg_skill_present.xls表中的delaytime flyDelayTime hitDelayTime 都设置成0 了 还有其他地方会引起吗?
后端Lua
local zhuanpanOBJ = {} zhuanpanOBJ.Name = "zhuanpanOBJ" zhuanpanOBJ.cfg = { { { showReward = { { 19, 12 } }, index2 = 1 }, { showReward = { { 19, 18 } }, index2 = 2 }, { showReward = { { 19, 20 } }, index2 = 3 },
后端Lua
local futureTime = os.time() + 24 * 3600 local result = changetitletime(actor, "君临天下", "=", futureTime) -- 设置为指定时间戳到期 if result then say(actor, "已将你的[君临天下]称号到期时间设置为:" .. os.date("%Y-%m-%d %H:%M:%S", futureTime)) else say(a
后端Lua
function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local value = getconst(actor, "$DC")
后端Lua
<$DC>我想获取这个
后端Lua
常量不能后再LUA后端吗?
后端Lua
function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local minAttack = getusebonuspoint(actor, 1) -- 5表示攻击下
后端Lua
function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local minAttack = getusebonuspo
后端Lua