后端Lua
后端Lua
后端Lua
bad argument #2 to 'insert' (position out of bounds)
后端Lua
如何设置自定义输入框输入任意数字
后端Lua
输入框
后端Lua
function player:addtitle(name) confertitle(self.actor,name) return self end me:addtitle(config[zslv].name) 是这样调用的吗
后端Lua
function player:addtitle(name) confertitle(self.actor,name) return self end me:setzhuansheng('1') 这样调用对吗
后端Lua
function player:getzhuansheng() local zslv = getbaseinfo(self.actor,39) return zslv end function player:getzhuansheng() local zslv = getbaseinfo(self.actor,39) return self end 有区别吗
后端Lua
function kf_hyd(actor) local msg = "" if not checkkuafu(actor) then return false end local map_id = getbaseinfo(actor, 3) local map_name = getmapname(map_id) if string.find(map_name, "外") then changemoney(acto
后端Lua
function kf_hyd(actor) local msg = "" if not checkkuafu(actor) then return false end local map_id = getbaseinfo(actor, 3) local map_name = getmapname(map_id) if string.find(map_name, "外") then changemoney(acto
后端Lua
local qingxukezhan = {} -- 通用成功率判断函数 local function checkSuccessRate(actor, buttonName) local randomNum = math.random(1, 100) if randomNum <= 20 then p(buttonName .. " 抽取成功") return true else p(buttonName .. " 抽取
后端Lua
function kf_hyd(actor) local msg = "" if not checkkuafu(actor) then return false end local map_id = getbaseinfo(actor, 3) local map_name = getmapname(map_id) if string.find(map_name, "外") then changemoney(acto
后端Lua
local qingxukezhan = {} -- 通用成功率判断函数 local function checkSuccessRate(actor, buttonName) local randomNum = math.random(1, 100) if randomNum <= 20 then p(buttonName .. " 抽取成功") return true else p(buttonName .. " 抽取
后端Lua
获取当前时间 怎么获取
后端Lua
local qingxukezhan = {} -- 通用成功率判断函数 local function checkSuccessRate(actor, buttonName) local randomNum = math.random(1, 100) if randomNum <= 25 then p(buttonName .. " 抽取成功") -- 修正:使用p return true else p(buttonNam
后端Lua