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后端Lua

local isMobileUser = CheckIsMobile(actor) 判断是不是手机端,如果是在登录触发加上 -- 在玩家登录时,于主界面左上角添加一个装备按钮 function addEquipButton(actor) local windowId = 101 -- 主界面左上区域 local buttonId = 1 -- 按钮ID,确保唯一,不要和其他按钮重复 local buttonContent = [[ <Button|a=0|x=10.0|y

后端Lua

检测是不是手机端的命令是什么

后端Lua

手机端我要怎么在屏幕上面加一个打开人物装备的按钮

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player, {__index = my}) return player -- 这里应该返回player,而不是self end -- =================================获取转生等级 function my:getzhuans

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) -- =================================获取转生等级 function player:getzhuansheng() local zslv = getbaseinfo(self.

后端Lua

[2026/3/15 8:44:09] CallLua1 Func:main 1 luaErr:.\Envir\Market_Def\盟重土城/26转生使者-3.lua:22: attempt to call method 'getzhuansheng' (a nil value) stack traceback: .\Envir\Market_Def\盟重土城/26转生使者-3.lua:22: in function <.\Envir\Market_Def\盟重土城/26转生使者-3.lua

后端Lua

[2026/3/15 8:43:23] >>加载文件有误,请检查.[盟重土城/26转生使者-3]error loading module 'Envir/QuestDiary/我的封装/人物封装.lua' from file 'D:\单职业后端\MirServer\Mir200\Envir/QuestDiary/我的封装/人物封装.lua': ...\MirServer\Mir200\Envir/QuestDiary/我的封装/人物封装.lua:103: 'end' expected (to c

后端Lua

'{"Msg":"<outline color=\'#000000\' size=\'2\'><font color=\'#ff0000\' size=\'18\'>正在加载数据中....请稍后</font></outline>","Type":9}' 把中间中文替换成变量 msg

后端Lua

'{"Msg":"<font color=\'#ff0000\'>正在加载数据中....请稍后</font></outline>","Type":9}' 把下面的<outline color='#000000'size='2'><font color='#ff0000'size='18'>正在加载数据中....请稍后</font></outline> 替换上面的

后端Lua

[2026/3/15 8:24:09] CallLua1 Func:main 1 luaErr:.\Envir\Market_Def\盟重土城/26转生使者-3.lua:27: attempt to index a nil value stack traceback: .\Envir\Market_Def\盟重土城/26转生使者-3.lua:27: in function <.\Envir\Market_Def\盟重土城/26转生使者-3.lua:20>

后端Lua

attempt to index a nil value stack traceback:

后端Lua

sendluamsg

后端Lua

if data.oldAttrStr and data.oldAttrStr ~= "" then什么意思

后端Lua

local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "

后端Lua

openwindows