后端Lua
后端Lua
后端Lua
self.seled = self.seled + 1 or 1 local varData = GMLib:getObjInt(actor, VarCfg.player.nPlayerTask) if varData == 16 and self.seled == 3 then Task:OnCompleteTask(actor, varData) end
后端Lua
刷新武器框数据
后端Lua
操作文本时,如何获取文本内容最大行数
后端Lua
local itemobj = linkbodyitem(actor,1) local itemidx = getiteminfo(actor,itemobj,2) local itemName = getstditeminfo(itemidx,1) local weizhi = 0 local attrIndex = 4 local attrValue = 100 release_print(itemName,"修改属性",attrIndex .
后端Lua
用setautogetexp来写一个玩家低于50级每3秒升1级(1-50级约2.5分钟)
后端Lua
isnotnull 可以用在物品上 ?
后端Lua
拿到玩家穿戴项链的物品对象
后端Lua
-- 人物攻击前触发 function attackdamage(actor, target, hiter, skillid, damage, model, value) -- release_print("技能id:",skillid,type(skillid),damage) printusetime(actor,1) -- 通用攻击行为检测 (巡航 禁止触发类怪物等) damage = ATTACK_func.check_attack(actor, target,
后端Lua
1是否包含再123里怎么表达
后端Lua
每损失1%生命 增加1%攻击伤害
后端Lua
[2026/4/27 17:09:46] Print:初始化QFunction-0.lua,...ts\LiShengYun\TXT\MirServer\Mir200\Envir/Custom/init.lua:90: attempt to index global 'VarSyn' (a nil value),stack traceback: ...engYun\TXT\MirServer\Mir200\Envir/Custom/QFunction-0.lua:128: in main ch
后端Lua
Cailiaoshangchenng = class("Cailiaoshangchenng", BaseSystemLogic) local fileName = "材料商城" function Cailiaoshangchenng:init() self._cfg = Util:requireCfg(self.mCfg.severPath) end function Cailiaoshangchenng:syncData(actor, showUI) local data
后端Lua
检测和扣除关联货币的命令是什么
后端Lua