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后端Lua

不对,这样就不自动攻击怪物了

后端Lua

function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local value = getconst(actor, "

后端Lua

GameEvent = {} local _listeners = {} function GameEvent.add(eventName, func, tag, priority) assert(tag, "Tag must not be nil") if not _listeners[eventName] then _listeners[eventName] = {} end local eventListeners = _listeners[eventName]

后端Lua

updateTask

后端Lua

function changetask(actor,monName) if lib:getvalueb(actor, "U60")==1 and actor.map=="时之裂缝" then local bossName = "迷了心窍的疯僧" if monName== bossName then lib:setvalueb(actor, "U58", lib:getvalueb(

后端Lua

function changetask(actor,monName) if lib:getvalueb(actor, "U60")==1 and actor.map=="时之裂缝" then local bossName = "迷了心窍的疯僧" if monName== bossName then lib:setvalueb(actor, "U58", lib:getvalueb(

后端Lua

updateTask

后端Lua

function updateTask(actor,monName) if lib:getvalueb(actor, "U60")==1 and actor.map=="时之裂缝" then local bossName = "迷了心窍的疯僧" if monName== bossName then lib:setvalueb(actor, "U60", lib:getvalueb(

后端Lua

newcompletetask这个命令怎么去用

后端Lua

local shizhiyinzhe = {} -- 主处理函数 function shizhiyinzhe.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置(假设cfg_shizhiyinzhe是全局配置表) if not cfg_shizhiyinzhe or not next(cfg_shizhiyinzhe) then lib:msg(actor, "配置错误", 1) -- 使用lib:msg发送消息

后端Lua

newpicktask这个命令怎么去用

后端Lua

function picktask(actor, taskID) -- 引擎会自动传入任务ID if taskID == 1 then release_print(string.format("玩家 %s 接取了击杀怪物任务(ID:1)", actor)) setplayvar(actor, 'U60', 1) -- 初始化任务状态 lib:msg(actor, "你已接取[击杀怪物]任务,请开始狩猎吧!", 1) -- 发送提示

后端Lua

local task = {} function picktask(actor, taskID) -- 引擎会自动传入任务ID if taskID == 1 then release_print(string.format("玩家 %s 接取了击杀怪物任务(ID:1)", actor)) setplayvar(actor, 'U60', 1) -- 初始化任务状态 lib:msg(actor, "你已接取[击杀怪物]任务,请开始狩猎吧

后端Lua

如何判断是不是空表

后端Lua

local config = { [1] = { { take = '圣灵盔', give = '破界盔' }, { take = '圣灵项链', give = '破界项链' }, { take = '圣灵护腕', give = '破界护腕' }, { take = '圣灵戒', give = '破界戒' }, { take = '圣灵靴', give = '破界靴' }, { t