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前端Lua

[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "qianduan/eqrefined.lua"]:83: bad argument #1 to 'pairs' (table expected, got string) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in functio

前端Lua

SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",

前端Lua

local switch_map = {} local MainButton = require("GUILayout\\2_TopLayout\\L_MainButton.lua", true) function switch_map.main() local mainWin = MainAssist._ui["Panel_assist"] local mapID = SL:GetMetaValue("MAP_ID") -- switch_map.zhuanpan_

前端Lua

local switch_map = {} local MainButton = require("GUILayout\\2_TopLayout\\L_MainButton.lua", true) function switch_map.main() local mainWin = MainAssist._ui["Panel_assist"] local mapID = SL:GetMetaValue("MAP_ID") -- switch_map.zhuanpan_

前端Lua

local switch_map = {} local MainButton = require("GUILayout\\2_TopLayout\\L_MainButton.lua", true) function switch_map.main() local mainWin = MainAssist._ui["Panel_assist"] local mapID = SL:GetMetaValue("MAP_ID") -- switch_map.zhuanpan_

前端Lua

local MainButton = {} MainButton.cfg = { { but_id = "id1", x = 230, y = -270, but_img = "res\\custom\\top/20.png", cmd = { 1, 0, 0 } }, } -- 检查明天是否是周五、六、日 function MainButton:checkTomorrowIsWeekend() SL:Print("--------------",SL:GetMetaValue

前端Lua

SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",

前端Lua

-- 创建一个表来存储每个装备位置的锁定状态 refined.equipLocks = { [0] = {0, 0, 0}, -- 衣服位置 [1] = {0, 0, 0}, -- 武器位置 -- ... 其他装备位置 } -- 修改复选框点击事件,关联到当前选中的装备位置 for i = 1, 3 do local lockState = "CheckBox_"..i GUI:addOnClickEvent(refined.ui[lockStat

前端Lua

function refined:openWin() -- 创造外部界面 local win_refined = GUI:Win_Create("win_refined", 0, 0, 0, 0) GUI:LoadExport(win_refined, "refined") refined.ui = GUI:ui_delegate(win_refined) GUI:addOnClickEvent(refined.ui.esc, function()

前端Lua

前端怎么向后端发送表

前端Lua

refined.lock = {0, 0, 0} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i GUI:addOnClickEvent(refined.ui[lockState], function() local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState])

前端Lua

攻击怪物时,可以看到怪物爆出的物品

前端Lua

refined.lock = {0, 0, 0} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i GUI:addOnClickEvent(refined.ui[lockState], function() local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState])

前端Lua

refined.lock = {0, 0, 0} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState]) GUI:addOnClickEvent(refined.ui[lockState], function()

前端Lua

SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",