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前端Lua

local switch_map = {} -- 注册地图切换事件 SL:RegisterLUAEvent(LUA_EVENT_MAPINFOCHANGE, "MapRefreshUI", function() local mainWin = MainAssist._ui["Panel_assist"] local mapID = SL:GetMetaValue("MAP_ID") SL:Print("地图已切换,开始刷新界面...", mapID) -- 停

前端Lua

local switch_map = {} -- 注册地图切换事件 SL:RegisterLUAEvent(LUA_EVENT_MAPINFOCHANGE, "MapRefreshUI", function() local mainWin = MainAssist._ui["Panel_assist"] local mapID = SL:GetMetaValue("MAP_ID") SL:Print("地图已切换,开始刷新界面...", mapID) -

前端Lua

[LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:2398: in function 'Text_setString' [string "GUIL

前端Lua

-- 创建父窗口 local win = GUI:Win_Create("TrigWin", 100, 100, 300, 300, false, false, true, false, false, false, 1) -- 创建显示结果的文本对象 local textResult = GUI:Text_Create(win, "text_result", 10, 150, 16, "#ffffff", "结果: 0") -- 正弦按钮 local btnSin = GUI:Button_

前端Lua

-- 创建父窗口 local win = GUI:Win_Create("TrigWin", 100, 100, 200, 200, false, false, true, false, false, false, 1) -- 正弦按钮 local btnSin = GUI:Button_Create(win, "btn_sin", 10, 10, "res/public/1900000612.png") GUI:Button_setTitleText(btnSin, "sin(30°)")

前端Lua

不需要这样繁琐 我需要你根据三角函数的函数 做几个不同的按钮 代码不要超过5行 可以看懂三角函数的作用即可

前端Lua

local rongyuchenghao = {} function rongyuchenghao.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then rongyuchenghao.parent = lib:openwin(param1, nil, true, pa

前端Lua

local rongyuchenghao = {} function rongyuchenghao.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then rongyuchenghao.parent = lib:openwin(param1, nil, true, pa

前端Lua

我想知道气泡在屏幕中间显示的文件夹是哪个

前端Lua

我想获取屏幕气泡的节点怎么获取?

前端Lua

-- 注册地图切换事件 SL:RegisterLUAEvent(LUA_EVENT_MAPINFOCHANGE, "MapRefreshUI", function() local mainWin = MainAssist._ui["Panel_assist"] local mapID = SL:GetMetaValue("MAP_ID") SL:Print("地图已切换,开始刷新界面...", mapID) -- 判断是否是特殊地图 if map

前端Lua

-- 注册地图切换事件 SL:RegisterLUAEvent(LUA_EVENT_MAPINFOCHANGE, "MapRefreshUI", function() -- 这里写刷新界面的逻辑 local mainWin = MainAssist._ui["Panel_assist"] local mapID = SL:GetMetaValue("MAP_ID") SL:print("地图已切换,开始刷新界面...", mapID, mapID ~= "kf_w

前端Lua

MainAssist._ui 我想在这个控件上创建一个节点

前端Lua

local MainLeftTop = {} local UI_config={ {name="shijieditu",x=0.3,y=-7,res="res\\yidalu\\dingbuanniu/000006.png",cmd={1234,6001}}, {name="gonglue",x=0.4,y=-7,res="res\\yidalu\\dingbuanniu/000008.png",cmd={1234,6002}}, } function MainLeftTop

前端Lua

[LUA-print] - "Button_hide" = userdata: 0x1c3944f0 [LUA-print] - "ListView_mission" = userdata: 0x1c088040 [LUA-print] - "Panel_assist" = userdata: 0x1ac56cc8 [LUA-print] - "Panel_group" = userdata: 0x1bf18010 [LUA-print