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前端Lua

-- 切换天命界面的显示状态 local destiny_bg = PlayerEquip._ui.destiny_bg local isVisible = GUI:getVisible(destiny_bg) -- 切换可见性 GUI:setVisible(destiny_bg, not isVisible) -- 淡入淡出效果 if not isVisible then GUI:setOpacity(destiny_bg, 0) GUI:runAction(destiny

前端Lua

[LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1512: in function 'runAction' [string "qianduan/

前端Lua

[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:122

前端Lua

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Node local Node = GUI:Node_Cr

前端Lua

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Node local Node = GUI:Node_Cr

前端Lua

-- 角色面板 装备 PlayerEquip = {} PlayerEquip._ui = nil -- 13 斗笠位置比较特殊 属于和头盔位置同部位 -- 要斗笠和头盔分开 需要设置Panel_pos13为显示 PlayerEquip.showModelCapAndHelmet = false -- 斗笠和头盔分开情况下 模型是否显示 斗笠头盔 PlayerEquip.posSetting = {} PlayerEquip._hideNodePos = {} PlayerEquip.R

前端Lua

SL:RegisterLUAEvent(LUA_EVENT_LEVEL_CHANGE, “测试”, function(data) end) 比如这样没有填界面对象 不动的页面 SL:RegisterLUAEvent(LUA_EVENT_LEVEL_CHANGE, “测试”, function(data) end) 他不会重复注册对吧

前端Lua

SL:RegisterLUAEvent 如果eventTag是一样的 不会重复注册把

前端Lua

SL:CreateRedPoint 接口创建的红点怎么 怎么删除掉

前端Lua

在玩家装备界面上添加天命按钮

前端Lua

在玩家装备界面上创建按钮

前端Lua

SL:print("打开Boss刷新界面") local npc = {} npc.BossReliveCfg = { [1] = { monsterName = "牛魔王", mapName = "牛魔寺庙", reliveTime = 120 }, [2] = { monsterName = "黑狐",

前端Lua

SL:print("打开Boss刷新界面") local npc = {} npc.BossReliveCfg = { [1] = { monsterName = "牛魔王", mapName = "牛魔寺庙", reliveTime = 120 }, [2] = { monsterName = "黑狐",

前端Lua

for m, n in ipairs(bossStatus) do if n.Name == v.monsterName and n.time > 0 then countDown = tonumber(n.time) or 0 SL:print(countDown) if countDown > 0 then

前端Lua

SL:print("打开Boss刷新界面") local npc = {} npc.BossReliveCfg = { [1] = { monsterName = "牛魔王", mapName = "牛魔寺庙", reliveTime = 120 }, [2] = { monsterName = "黑狐",