前端Lua
前端Lua
前端Lua
LUA ERROR: [string "GUILayout/skill/FeiJianSkill.lua"]:669: attempt to call method 'registerluaNetMsg' (a nil value)
前端Lua
LUA ERROR: [string "GUILayout/skill/FeiJianSkill.lua"]:669: attempt to index global 'sl' (a nil value)
前端Lua
-- 将堆转换为栈 提升速度 local GUI=GUI GUINpc=function (uiname) local w,h=SL:GetMetaValue("SCREEN_WIDTH"),SL:GetMetaValue("SCREEN_HEIGHT") local root =GUI:Win_Create("win",w/2,h/2) GUI:LoadExport(root, "NewUI/"..uiname) -- delegate 从父组件里面
前端Lua
[LUA-print] [13:41:55-905] nativeUI => userdata: 0x293a94e8 [LUA-print] [13:41:55-905] bg => userdata: 0x293cf108
前端Lua
local ui=GUI:ui_delegate(root) 怎么拿到ui里面的每一个值
前端Lua
帮我打上注释
前端Lua
local npc = {} function npc.main(actor, param1, param2, param3, str) sendluamsg(actor, 10713, 105, 1, 0, getplaydef(actor, "T88")) end local CharacterFashionMap = { ["[N]沈沧海-A"] = {"时装1_1","时装1_","[N]沈沧海"}, ["[N]沈沧海-B"] = {"时装1_2","时装1_"
前端Lua
local longwenbaoshi = {} function longwenbaoshi.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then longwenbaoshi.parent = lib:openwin(param1, nil, true, param
前端Lua
if GUI:Win_IsNotNull(ui["shengm"]) then local shengm_value = cfg[var+1].cur_attr_8 or 0 GUI:Text_setString(ui["shengm"], tostring(shengm_value) .. "%")-为什么我的ui["shengm"]是个nil
前端Lua
[string "scripts/util/util.lua"]:962: attempt to call field 'setString' (a nil value) local longwenbaoshi = {} function longwenbaoshi.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if p
前端Lua
SL:RegisterLuaNetMsg(1506, FeiJianSKill.onFeiJianHit, FeiJianSKill)
前端Lua
[string "GUILayout/NPC/zhuansheng.lua"]:272: attempt to compare string with number function zhuansheng.upmain() SL:print("===== 更新转生界面 =====") if not zhuansheng.parent or not zhuansheng.parent._ui then SL:print("❌ 错误: parent
前端Lua
怎么删除 父节点下组件
前端Lua