前端Lua
前端Lua
前端Lua
富文本居中显示
前端Lua
MainRightTop.Boss_but = GUI:Button_Create(parent, "Boss_but", 1200, -50, "res/private/internal/3_1.png") GUI:addOnClickEvent(MainRightTop.Boss_but, function() SL:Win_Open("playernpc/Boss")
前端Lua
Win_Open
前端Lua
顶部按钮调用npc界面
前端Lua
-- 打开NPC界面 SL:OpenNpcUI() 没有这个函数
前端Lua
打开npc界面
前端Lua
closeAll是哪条命令
前端Lua
for i = 1, 3 do local imageName = "destiny_img"..k.."_"..i local x = 100 + (i - 1) * 325 img = GUI:Image_Create(Layout_Win, imageName, x, 100, "res/private/player_main_layer_ui/player_main_
前端Lua
for i = 1, 3 do local imageName = "destiny_img"..k.."_"..i local x = 100 + (i - 1) * 325 img = GUI:Image_Create(Layout_Win, imageName, x, 100, "res/private/player_main_layer_ui/player_main_
前端Lua
for i = 1, 3 do local imageName = "destiny_img"..k.."_"..i local x = 100 * (i - 1) * 150 img = GUI:Image_Create(Layout_Win, imageName, x, 100, "res/private/player_main_layer_ui/player_main_
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1563:
前端Lua
function PlayerEquip.ShowDestiny() -- 展开天命界面 local ID = SL:GetMetaValue("MAIN_ACTOR_ID") local Lv = SL:GetMetaValue("ACTOR_LEVEL", ID) local rLv = SL:GetMetaValue("RELEVEL") GUI:addOnClickEvent(PlayerEquip._ui.destiny_btn, functio
前端Lua
function PlayerEquip.ShowDestiny() -- 展开天命界面 local ID = SL:GetMetaValue("MAIN_ACTOR_ID") local Lv = SL:GetMetaValue("ACTOR_LEVEL", ID) local rLv = SL:GetMetaValue("RELEVEL") GUI:addOnClickEvent(PlayerEquip._ui.destiny_btn, functio
前端Lua