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前端Lua

"KEY_ESCAPE", 这是哪个键

前端Lua

前端怎么读取跨服的变量

前端Lua

[LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[string "scripts/main.lua"]:12> [C]: in function 'unscheduleScriptEntry' [string "scripts/GUI/SL.lua"]:333: in function 'UnSchedule' [string "GU

前端Lua

function MainAssist.kfshuaxinzhenying(data) -- 判断是否在跨服地图 if data.mapID == "kflts101" then GUI:setVisible(MainAssist.Image_kf, true) -- 启动定时器,每0.5秒刷新阵营积分 MainAssist.kfTimer = SL:schedule(MainAssist.Image_kf, function()

前端Lua

获取地图id、

前端Lua

这么文字竖着展示

前端Lua

获取服务器自定义变量

前端Lua

设置控件在最上层

前端Lua

local showList={} for i = 1,#self.cfg - 1 do SL:print(i,"aaaaaaaaaaaaaaaaaaa") table.insert( showList, {i,self.U_daylqlb + 1 > i and 1 or 0}) end table.sort( showList, function(a,b) if a[2]==b[2] then r

前端Lua

设置滚动容器不可滑动

前端Lua

打印消息到游戏内聊天框用什么借口

前端Lua

打印消息到游戏内用什么接口

前端Lua

local function zhuanpan(msgID, msgData) local result = SL:Split(msgData, "#") local screenWidth = SL:GetMetaValue("SCREEN_WIDTH", 0) local screenHeight = SL:GetMetaValue("SCREEN_HEIGHT", 0) local parent = GUI:Win_Create("zhu

前端Lua

local disanPos = GUI:getContentSize(disan) local beimian = GUI:Button_Create(disan, "bt1", disanPos.width/2-70, disanPos.height/2-300, "res/yuding/donghua/2.png") 修改分辨率 为什么按钮的位置不固定

前端Lua

local function zhuanpan(msgID, msgData) local result = SL:Split(msgData, "#") local screenWidth = SL:GetMetaValue("SCREEN_WIDTH", 0) local screenHeight = SL:GetMetaValue("SCREEN_HEIGHT", 0) local parent = GUI:Win_Create("zhu