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前端Lua

local zhuansheng = {} function zhuansheng.main(param1, param2, param3, param4) SL:print("===== 转生界面打开 =====") lib:Require(param1, function(state) if state then if param1 then zhuansheng.parent = lib:o

前端Lua

[string "GUILayout/NPC/zhuansheng.lua"]:133: attempt to call method 'ActionDelay' (a nil value) local zhuansheng = {} function zhuansheng.main(param1, param2, param3, param4) SL:print("===== 转生界面打开 =====") lib:Require(param1, function(s

前端Lua

GUI:runAction(item., GUI:ActionSequence(GUI:ActionScaleTo(0.1, 1.4), GUI:ActionScaleTo(0.1, 1), GUI:CallFunc(callback))) 我的组件名是Image_9一开始是隐藏的,将这个加入进去动画结束了显示出来要怎么加进我的代码里local zhuansheng = {} function zhuansheng.main(param1, param2, param3, param4)

前端Lua

GUI:runAction(item., GUI:ActionSequence(GUI:ActionScaleTo(0.1, 1.4), GUI:ActionScaleTo(0.1, 1), GUI:CallFunc(callback))) 这个是什么意思

前端Lua

local baixiaosheng = {} -- 定义称号与图片的对应关系 local titleImageMap = { ["暗金魔气"] = { ui = "Image_17", -- UI控件名称 normal = "res/beixiaosheng/000012.png", -- 未拥有时的图片 owned = "res/beixiaosheng/000011.png" -- 已拥有时的图片 }, [

前端Lua

local baixiaosheng = {} -- 定义称号与图片的对应关系 local titleImageMap = { ["暗金魔气"] = { ui = "Image_17", -- UI控件名称 normal = "res/beixiaosheng/000012.png", -- 未拥有时的图片 owned = "res/beixiaosheng/000011.png" -- 已拥有时的图片 }, [

前端Lua

local baixiaosheng = {} -- 定义称号与图片的对应关系 local titleImageMap = { ["暗金魔气"] = { ui = "Image_17", -- UI控件名称 normal = "res/beixiaosheng/000012.png", -- 未拥有时的图片 owned = "res/beixiaosheng/000011.png" -- 已拥有时的图片 }, [

前端Lua

local baixiaosheng = {} -- 定义称号与图片的对应关系 local titleImageMap = { ["暗金魔气"] = { ui = "Image_17", -- UI控件名称 normal = "res/beixiaosheng/000012.png", -- 未拥有时的图片 owned = "res/beixiaosheng/000011.png" -- 已拥有时的图片 }, [

前端Lua

获取人物称号信息的是哪一个命令

前端Lua

我想在这段里面 增加一个传回后端的string变量 检测进循环后 将变量设置为1 如果没有进循环 设置参数为0到后端

前端Lua

设置变量

前端Lua

local shoucang = GUI:Button_Create(PlayerSuperEquip_Look._ui.Panel_1, 'shoucang',56, 71, 'res/ds/ds_ui/09.png') GUI:addOnClickEvent(shoucang, function() if PlayerSuperEquip_Look.sc.rq then GUI:Timeline_MoveTo(PlayerSuperEquip_

前端Lua

for i = 1, btnCount do SafeBagCheck(pintuming[i][1]) local btn = GUI:Button_Create(circleBg, "btn_"..i, 0, 0, "res/ds/ds_szjm/07.png") if (SafeBagCheck(pintuming[i][1]) and szdata[i][1] == 0) or (Sa

前端Lua

if p2 == 1 then local logg = PlayerSuperEquip.sc logg.rq = GUI:Layout_Create(logg._ui, "bjrq", -608, -8, 601, 532, true) logg.bj = GUI:Image_Create(logg.rq, 'scbj', 482, 0, "res/ds/ds_szjm/01.png") GUI:setTouchEnabled(

前端Lua

if p2 == 1 then local logg = PlayerSuperEquip.sc logg.rq = GUI:Layout_Create(logg._ui, "bjrq", -608, -8, 601, 532, true) logg.bj = GUI:Image_Create(logg.rq, 'scbj', 482, 0, "res/ds/ds_szjm/01.png") GUI:setTouchEnabled(