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前端Lua

itemshow可以通过物品唯一id来显示装备吗,然后将装备的附加属性也更新到前端

前端Lua

itemshow可以通过物品唯一id来显示装备吗

前端Lua

SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} local function networkCB(msgID, p1 ,p2 ,p3 ,msgData)

前端Lua

SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} local function networkCB(msgID, p1 ,p2 ,p3 ,msgData)

前端Lua

GUI:ItemShow_updateItem(refined.ui.EquipShow_1, refined.eqInfo[12].pos or 0)可以用物品框的更新去作用在装备框的更新上吗

前端Lua

SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} local function networkCB(msgID, p1 ,p2 ,p3 ,msgData)

前端Lua

设定的装备框更新装备位置

前端Lua

装备框对象怎么获取

前端Lua

-- 显示当前宝石图片 if GUI:Win_IsNotNull(ui.Image_2) then local current_level = var if current_level > 25 then current_level = 25 end GUI:Image_loadTexture(ui.Image_1, "res/rongyuchenghao2.0/bt/" .. (current_level) .. ".png")

前端Lua

own_param

前端Lua

prefix="/", res="word_pupz_02.png", type=1, width=14, zOrder=1, own_param="1#0|3#0#60|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0", height=22, offset_param="0#10|3#15|6#20|9#25|12#30

前端Lua

SL:print("打开图鉴界面") local npc = {} npc.config = { -- 套装1:烈焰战神 [1] = { name = "烈焰战神", itemsIdx = {50037, 50038, 50039, 50040, 50041}, itemsName = {"屠龙", "骨玉权杖", "裁决之杖", "凝血", "霸者之刃"}, attrs = { {id

前端Lua

SL:print("打开图鉴界面") local npc = {} npc.config = { -- 套装1:烈焰战神 [1] = { name = "烈焰战神", itemsIdx = {50037, 50038, 50039, 50040, 50041}, itemsName = {"屠龙", "骨玉权杖", "裁决之杖", "凝血", "霸者之刃"}, attrs = { {id

前端Lua

SL:print("打开图鉴界面") local npc = {} npc.config = { -- 套装1:烈焰战神 [1] = { name = "烈焰战神", itemsIdx = {50037, 50038, 50039, 50040, 50041}, itemsName = {"屠龙", "骨玉权杖", "裁决之杖", "凝血", "霸者之刃"}, attrs = { {id

前端Lua

-- 创建图鉴 local itemsConfig = npc.config[k].itemsIdx local itemName = npc.config[k].itemsName local imgStart_x = 10 local imgStart_y = 200 local content_Layout = GUI:Layou