前端Lua
前端Lua
前端Lua
MainAssist._ui 我想在这个控件上创建一个节点
前端Lua
local MainLeftTop = {} local UI_config={ {name="shijieditu",x=0.3,y=-7,res="res\\yidalu\\dingbuanniu/000006.png",cmd={1234,6001}}, {name="gonglue",x=0.4,y=-7,res="res\\yidalu\\dingbuanniu/000008.png",cmd={1234,6002}}, } function MainLeftTop
前端Lua
[LUA-print] - "Button_hide" = userdata: 0x1c3944f0 [LUA-print] - "ListView_mission" = userdata: 0x1c088040 [LUA-print] - "Panel_assist" = userdata: 0x1ac56cc8 [LUA-print] - "Panel_group" = userdata: 0x1bf18010 [LUA-print
前端Lua
MainAssist = {} local tinsert = table.insert MainAssist.MissionFontSize = 14 MainAssist.MissionFontName = "fonts/font2.ttf" MainAssist._hideAssist = false MainAssist._missionCells = {} function MainAssist.main() local parent = GUI:Attach_Pa
前端Lua
怎么获取客户端的版本号
前端Lua
local ui = {} function ui.init(parent) -- Create Node local Node = GUI:Node_Create(parent, "Node", 0.00, 0.00) GUI:setChineseName(Node, "任务节点") GUI:setAnchorPoint(Node, 0.50, 0.50) GUI:setTag(Node, -1) -- Create Panel_assist local Panel_assis
前端Lua
我需要获取任务栏内的每次接取任务后显示任务信息的节点
前端Lua
我这边需要一个切换地图后刷新界面
前端Lua
local MainLeftTop = {} SL:Print("条件不满足!") local UI_config={ {name="shijieditu",x=0.3,y=-7,res="res\\yidalu\\dingbuanniu/000006.png",cmd={1234,6001}},--世界地图 {name="gonglue",x=0.4,y=-7,res="res\\yidalu\\dingbuanniu/000008.png",cmd={1234,600
前端Lua
local MainLeftTop = {} SL:Print("条件不满足!") local UI_config={ {name="shijieditu",x=0.3,y=-7,res="res\\yidalu\\dingbuanniu/000006.png",cmd={1234,6001}},--世界地图 {name="gonglue",x=0.4,y=-7,res="res\\yidalu\\dingbuanniu/000008.png",cmd={1234,600
前端Lua
function npc:updataReghtBox(where) local data = SL:GetMetaValue("EQUIP_DATA", where) local bs_info = data.ExtendInfo.Sockets or {} SL:dump(bs_info) for i = 1 , 4 do GUI:xianshi(self.ui["lock"..i], not (bs_info[
前端Lua
local SL = SL function SL:fageihouduan(ID,P1,P2,P3,str) SL:SendLuaNetMsg(ID,P1,P2,P3,str) end return SL
前端Lua
local newObj = GUI:Clone(ui.clone_bs) local itemobj = GUI:getChildByName(newObj,"ItemShow_3") local setData = {} setData.index = v.Index -- 物品Index GUI:ItemShow_updateItem(itemobj, setData) 看看哪里写错了 ? -
前端Lua