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前端Lua

连续点击展开收缩按钮时动作播放函数expandAction()和collapseAction()动作执行不完整,比如展开时初始坐标y为-50,终点坐标为100,实际在展开时停在了Y坐标52.666的位置,这个如何修改

前端Lua

FuLiDaTing2 = Class("FuLiDaTing2", BaseLogic) function FuLiDaTing2:init() self.cName = "福利大厅_新" self._cfg = Util:requireCfg(self.mCfg.clientObjPath) self.curTab = 1 -- 当前页码 self.curPage =1 self.pageSize = 10 -- 每页显示数量 end func

前端Lua

[LUA-print] [17:49:18-225] ---------------------------------------- [LUA-print] [17:49:18-226] [GUI ERROR] GUI:Image_Create ID is exists [LUA-print] [17:49:18-226] stack traceback: [string "scripts/GUI/GUI.lua"]: in function 'Image_Create'

前端Lua

[string "scripts/GUI/GUI.lua"]: in function 'Image_Create' [string "GUILayout/custom/module/TG/福利大厅_新.lua"]:101: in function 'YuanBaoPanel' [string "GUILayout/custom/module/TG/福利大厅_新.lua"]:84: in function 'updataUI' [string "G

前端Lua

FuLiDaTing2 = Class("FuLiDaTing2", BaseLogic) function FuLiDaTing2:init() self.cName = "福利大厅_新" self._cfg = Util:requireCfg(self.mCfg.clientObjPath) self.curTab = 1 -- 当前页码 self.pageSize = 10 -- 每页显示数量 end function FuLiDaTing2:mai

前端Lua

LUA-print] [17:41:50-838] ---------------------------------------- [LUA-print] [17:41:50-839] LUA ERROR: [string "GUILayout/custom/module/TG/福利大厅_新.lua"]:95: attempt to perform arithmetic on field 'curPage' (a nil value) [LUA-print] [17:41:50-839] s

前端Lua

这个是点击翻页时才出现这些问题

前端Lua

FuLiDaTing2 = Class("FuLiDaTing2", BaseLogic) function FuLiDaTing2:init() self.cName = "福利大厅_新" self._cfg = Util:requireCfg(self.mCfg.clientObjPath) self.curTab = 1 -- 当前页码 self.pageSize = 10 -- 每页显示数量 end function FuLiDaTing2:mai

前端Lua

1. 先调整UI结构 把ListView_1从PageView_1中移到Node_yuanbao下:我就是把ListView_1放到了Node_yuanbao下就是这个下面放的是PageView_1然后在下面方ListView_1

前端Lua

FuLiDaTing2 = Class("FuLiDaTing2", BaseLogic) function FuLiDaTing2:init() self.cName = "福利大厅_新" self._cfg = Util:requireCfg(self.mCfg.clientObjPath) self.curTab = 1 -- 当前页码 self.pageSize = 10 -- 每页显示数量 end function FuLiDaTing2:mai

前端Lua

FuLiDaTing2 = Class("FuLiDaTing2", BaseLogic) function FuLiDaTing2:init() self.cName = "福利大厅_新" self._cfg = Util:requireCfg(self.mCfg.clientObjPath) self.curTab = 1 end function FuLiDaTing2:main(npcData) print(111111) UIManager:

前端Lua

function MiniMap.UpdateMonsters() GUI:removeAllChildren(MiniMap._nodeMonster) local monsters = SL:GetMetaValue("MAP_GET_MONSTERS") for i, v in pairs(monsters) do local mapX = tonumber(v.x) or 1 local mapY = tonumber(v.y)

前端Lua

获取物品的基础信息

前端Lua

function MiniMap.UpdateMonsters() GUI:removeAllChildren(MiniMap._nodeMonster) local monsters = SL:GetMetaValue("MAP_GET_MONSTERS") SL:print(11111111111111111111111111111111111111111111111111111111111111111111) for i, v in pairs(monste

前端Lua

MiniMap = {} MiniMap._miniMapWid = 0 -- 小地图宽 MiniMap._miniMapHei = 0 -- 小地图高 MiniMap._pointCache = {} -- 寻路点缓存 MiniMap._released = false MiniMap._Colors = {[1] = "#00ff00", [2] = "#ff0000"} MiniMap.isPc = SL:GetMetaValue("WINPLAYMODE"