前端Lua
前端Lua
前端Lua
FuLiDaTing2 = Class("FuLiDaTing2", BaseLogic) function FuLiDaTing2:init() self.cName = "福利大厅_新" self._cfg = Util:requireCfg(self.mCfg.clientObjPath) self.curTab = 1 -- 当前页码 self.curPage =1 self.pageSize = 10 -- 每页显示数量 end func
前端Lua
[LUA-print] [17:49:18-225] ---------------------------------------- [LUA-print] [17:49:18-226] [GUI ERROR] GUI:Image_Create ID is exists [LUA-print] [17:49:18-226] stack traceback: [string "scripts/GUI/GUI.lua"]: in function 'Image_Create'
前端Lua
[string "scripts/GUI/GUI.lua"]: in function 'Image_Create' [string "GUILayout/custom/module/TG/福利大厅_新.lua"]:101: in function 'YuanBaoPanel' [string "GUILayout/custom/module/TG/福利大厅_新.lua"]:84: in function 'updataUI' [string "G
前端Lua
FuLiDaTing2 = Class("FuLiDaTing2", BaseLogic) function FuLiDaTing2:init() self.cName = "福利大厅_新" self._cfg = Util:requireCfg(self.mCfg.clientObjPath) self.curTab = 1 -- 当前页码 self.pageSize = 10 -- 每页显示数量 end function FuLiDaTing2:mai
前端Lua
LUA-print] [17:41:50-838] ---------------------------------------- [LUA-print] [17:41:50-839] LUA ERROR: [string "GUILayout/custom/module/TG/福利大厅_新.lua"]:95: attempt to perform arithmetic on field 'curPage' (a nil value) [LUA-print] [17:41:50-839] s
前端Lua
这个是点击翻页时才出现这些问题
前端Lua
FuLiDaTing2 = Class("FuLiDaTing2", BaseLogic) function FuLiDaTing2:init() self.cName = "福利大厅_新" self._cfg = Util:requireCfg(self.mCfg.clientObjPath) self.curTab = 1 -- 当前页码 self.pageSize = 10 -- 每页显示数量 end function FuLiDaTing2:mai
前端Lua
1. 先调整UI结构 把ListView_1从PageView_1中移到Node_yuanbao下:我就是把ListView_1放到了Node_yuanbao下就是这个下面放的是PageView_1然后在下面方ListView_1
前端Lua
FuLiDaTing2 = Class("FuLiDaTing2", BaseLogic) function FuLiDaTing2:init() self.cName = "福利大厅_新" self._cfg = Util:requireCfg(self.mCfg.clientObjPath) self.curTab = 1 -- 当前页码 self.pageSize = 10 -- 每页显示数量 end function FuLiDaTing2:mai
前端Lua
FuLiDaTing2 = Class("FuLiDaTing2", BaseLogic) function FuLiDaTing2:init() self.cName = "福利大厅_新" self._cfg = Util:requireCfg(self.mCfg.clientObjPath) self.curTab = 1 end function FuLiDaTing2:main(npcData) print(111111) UIManager:
前端Lua
function MiniMap.UpdateMonsters() GUI:removeAllChildren(MiniMap._nodeMonster) local monsters = SL:GetMetaValue("MAP_GET_MONSTERS") for i, v in pairs(monsters) do local mapX = tonumber(v.x) or 1 local mapY = tonumber(v.y)
前端Lua
获取物品的基础信息
前端Lua
function MiniMap.UpdateMonsters() GUI:removeAllChildren(MiniMap._nodeMonster) local monsters = SL:GetMetaValue("MAP_GET_MONSTERS") SL:print(11111111111111111111111111111111111111111111111111111111111111111111) for i, v in pairs(monste
前端Lua