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前端Lua

local npc = {} local function networkCB(msgID, p1, p2, p3, msgData) SL:print("===== 收到后端消息 =====") SL:print("消息ID: " .. tostring(msgID)) SL:print("参数1: " .. tostring(p1)) SL:print("参数2: " .. tostring(p2)) SL:print("参数3: " .. to

前端Lua

GUI:addOnClickEvent(npc.ui.Button_effect, function () if npc.img_status == 1 then GUI:Image_loadTexture(npc.ui.effect, "res/public/1900000550.png") npc.img_status = 0 else GUI:Image_loadTexture(npc

前端Lua

if img_status == 1 then GUI:Image_loadTexture(npc.ui.effect, "res/public/1900000550.png") img_status = 0 end GUI:Image_loadTexture(npc.ui.effect, "res/public/1900000551.png") img_status = 1

前端Lua

更改图片路径

前端Lua

LUA-print] [17:32:26-067] ---------------------------------------- [LUA-print] [17:32:26-069] [GUI ERROR] GUI:TextInput_Create ID is exists [LUA-print] [17:32:26-069] stack traceback: [string "scripts/GUI/GUI.lua"]: in function 'TextInput_Cre

前端Lua

CeShiYuan = Class("CeShiYuan", BaseLogic) function CeShiYuan:init() self._cfg = Util:requireCfg(self.mCfg.clientObjPath) end function CeShiYuan:main(npcData) self.npcData = npcData or {} self.npcID = self.npcData.npcID or 999

前端Lua

local param = { checkCallback = function(touchPos) if touchPos and GUI:isClippingParentContainsPoint(Image_icon, touchPos) then return true end return false end } GUI:addMouseOverTips(Image_icon, "技能描述文本",

前端Lua

配置表怎么填写

前端Lua

local param = { checkCallback = function(touchPos) if touchPos and GUI:isClippingParentContainsPoint(Image_icon, touchPos) then return true end return false end } GUI:addMouseOverTips(Image_icon, "DESC_____

前端Lua

修改图面用什么命令

前端Lua

怎么获取npc 表里面的id

前端Lua

新三端推荐用哪种方式

前端Lua

超过距离 关闭npc页面 怎么写

前端Lua

当后端 触发 clicknpc后, 怎么把NPC所用到的界面数据 带给前端啊

前端Lua

打怪地图这么搞用lua写