前端Lua
前端Lua
前端Lua
GUI:addOnClickEvent(npc.ui.Button_effect, function () if npc.img_status == 1 then GUI:Image_loadTexture(npc.ui.effect, "res/public/1900000550.png") npc.img_status = 0 else GUI:Image_loadTexture(npc
前端Lua
if img_status == 1 then GUI:Image_loadTexture(npc.ui.effect, "res/public/1900000550.png") img_status = 0 end GUI:Image_loadTexture(npc.ui.effect, "res/public/1900000551.png") img_status = 1
前端Lua
更改图片路径
前端Lua
LUA-print] [17:32:26-067] ---------------------------------------- [LUA-print] [17:32:26-069] [GUI ERROR] GUI:TextInput_Create ID is exists [LUA-print] [17:32:26-069] stack traceback: [string "scripts/GUI/GUI.lua"]: in function 'TextInput_Cre
前端Lua
CeShiYuan = Class("CeShiYuan", BaseLogic) function CeShiYuan:init() self._cfg = Util:requireCfg(self.mCfg.clientObjPath) end function CeShiYuan:main(npcData) self.npcData = npcData or {} self.npcID = self.npcData.npcID or 999
前端Lua
local param = { checkCallback = function(touchPos) if touchPos and GUI:isClippingParentContainsPoint(Image_icon, touchPos) then return true end return false end } GUI:addMouseOverTips(Image_icon, "技能描述文本",
前端Lua
配置表怎么填写
前端Lua
local param = { checkCallback = function(touchPos) if touchPos and GUI:isClippingParentContainsPoint(Image_icon, touchPos) then return true end return false end } GUI:addMouseOverTips(Image_icon, "DESC_____
前端Lua
修改图面用什么命令
前端Lua
怎么获取npc 表里面的id
前端Lua
新三端推荐用哪种方式
前端Lua
超过距离 关闭npc页面 怎么写
前端Lua
当后端 触发 clicknpc后, 怎么把NPC所用到的界面数据 带给前端啊
前端Lua