前端Lua
前端Lua
前端Lua
player_module = require("Envir/QuestDiary/我的封装/人物封装.lua") function run(actor) local me = player_module() me:biaoji(1,1) end function player:biaoji(index,value) setflagstatus(self.actor,index,value) return self end 有问题吗
前端Lua
player_module = require("Envir/QuestDiary/我的封装/人物封装.lua") function run(actor) local me = player_module() me:biaoji(self,1,1) end function player:biaoji(index,value) setflagstatus(self.actor,index,value) return self end 有问题吗
前端Lua
player_module = require("Envir/QuestDiary/我的封装/人物封装.lua") function run(actor) local me = player_module() me.biaoji(self,1,1) end function player:biaoji(index,value) setflagstatus(self.actor,index,value) return self end 有问题吗
前端Lua
local config = { [1] = { name = '裁决1' , biaoshi = 1}, [2] = { name = '裁决2' , biaoshi = 2}, [3] = { name = '裁决3' , biaoshi = 3}, [4] = { name = '裁决4' , biaoshi = 4}, [5] = { name = '裁决5' , biaoshi = 5} } for i =
前端Lua
local switch_map = {} local MainButton = SL:Require("GUILayout\\2_TopLayout\\L_MainButton", true) SL:RegisterLUAEvent("LUA_EVENT_MAPINFOCHANGE", "地图切换", function(data) -- 安全获取地图名称 -- local mapName = SL:GetMetaValue("MAP_NAME") -- if mapNa
前端Lua
你怎么跟个沙币一样的呢
前端Lua
local switch_map = {} local MainButton = SL:Require("GUILayout\\2_TopLayout\\L_MainButton", true) SL:RegisterLUAEvent("LUA_EVENT_MAPINFOCHANGE", "地图切换", function(data) -- 安全获取地图名称 -- local mapName = SL:GetMetaValue("MAP_NAME") -- if mapNa
前端Lua
local switch_map = {} local MainButton = SL:Require("GUILayout\\2_TopLayout\\L_MainButton", true) SL:RegisterLUAEvent("LUA_EVENT_MAPINFOCHANGE", "地图切换", function(data) -- 安全获取地图名称 -- local mapName = SL:GetMetaValue("MAP_NAME") -- if mapNa
前端Lua
local switch_map = {} local MainButton = SL:Require("GUILayout\\2_TopLayout\\L_MainButton", true) SL:RegisterLUAEvent("LUA_EVENT_MAPINFOCHANGE", "地图切换", function(data) -- 安全获取地图名称 -- local mapName = SL:GetMetaValue("MAP_NAME") -- if mapNa
前端Lua
面向对象的意义
前端Lua
for i = 1 ,3 do local lockState = "CheckBox_"..i GUI:addOnClickEvent(refined.ui[lockState], function() local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState]) SL:print(lockState_i)
前端Lua
怎么保存按钮的状态
前端Lua
local switch_map = {} local MainButton = SL:Require("GUILayout\\2_TopLayout\\L_MainButton", true) function switch_map:main() -- 检查MainAssist是否初始化 if not MainAssist or not MainAssist._ui then SL:Print("MainAssist未初始化") return
前端Lua