前端Lua
前端Lua
前端Lua
local heinu = {} -- 在模块级别存储动画状态,这样关闭窗口也不会丢失 local animatedCoalImages = {} local animatedTitleImages = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then
前端Lua
local heinu = {} -- 在模块级别存储动画状态,这样关闭窗口也不会丢失 local animatedCoalImages = {} local animatedTitleImages = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",
前端Lua
local NPC = {} NPC.config = { [212] = { tohouduan = 1000, toqianduan = 1001 }, } return NPC NPC = SL:Require("fengzhuang/NPC", true) local id -- ==================前端接受消息 local function networkCB(msgID, p1, p2, p3, msgData) local NPC = NP
前端Lua
local function networkCB(msgID, p1, p2, p3, msgData) end SL:RegisterLuaNetMsg(NPC.config[p1].toqianduan, networkCB) 如何传递P1的值出来
前端Lua
local function networkCB(msgID, p1, p2, p3, msgData) local NPC = NPC if msgID == 1001 and p1 == 212 then local t = { Type = 13 ,-- 公告类型 Msg = '已开启' ,-- 提示内容 FColor = 255 , -- 文字色值ID BColor =
前端Lua
--前端开始]] local npc = { } -- 类 npc.CONFIG = { -- 配置 MSG_ID = 5028, -- 通信协议号 UI_NAME = "choujiang2", -- UI界面名称 } function npc:eff(x,y) local ui = self.ui GUI:Effect_play(ui.man, 2, 2, false, 1, false) local jiantou = GUI:Eff
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",
前端Lua
local heinu = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then heinu.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "qianduan/eqrefined.lua"]:62: attempt to index a nil value [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function '__newindex' [str
前端Lua
SL:ShowLocalNoticeByType(data) 怎么配
前端Lua
local heinu = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then heinu.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
local heinu = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then heinu.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua