前端Lua
前端Lua
前端Lua
local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节
前端Lua
local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:dump(data, "特效数据") local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff local sceneLayer = GUI:Attach_Sce
前端Lua
local leishen = {} -- 特效处理函数 local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:json2tbl(msgData) SL:dump(data) local num = data.num local eff1, eff2 = data.preEff, data.startEff local sceneLayer = GUI:Attach_
前端Lua
local leishen = {} -- 特效处理函数 local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:json2tbl(msgData) SL:dump(data) local num = data.num local eff1, eff2 = data.preEff, data.startEff local sceneLayer = GUI:Attach_
前端Lua
服务端怎么处理,是引擎自己处理吗
前端Lua
服务端怎么响应呢
前端Lua
SL:RequestOnOffSkill(skillID) 有什么作用
前端Lua
local leishen = {} function leishen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then leishen.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
local leishen = {} function leishen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then leishen.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
SL:SendLuaNetMsg 前面的参数只能是数字吗?》
前端Lua
[LUA-print] [GUI LOG] SendLuaMsg 999 nil nil nil nil [LUA-print] 废墟矿洞 [LUA-print] [GUI LOG] SendLuaMsg 1002 2 1 废墟矿洞 nil [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [
前端Lua
[LUA-print] LUA ERROR: [string "scripts/network/networkUtil.lua"]:24: invalid arguments in function 'lua_mmorpg_network_ctl_LuaNetworkController_SendMsg' [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[string "scri
前端Lua
有5个按钮 点击哪个 哪个按钮文字变成绿色 其他按钮变成黑色
前端Lua