前端Lua
前端Lua
前端Lua
--前端开始]] local npc = {} npc.CONFIG = { where = {4,6,8,10,3,5,7,20}, ysname = {"火","冰","雷","风","神圣","暗黑","幻影","破坏","自然","灵魂","暴击","生命"}, up = { [1] = {need = "元素结晶" ,num = 1 ,info = " 元素结晶*1+10万金币" }, [2] = {need = "%s" ,n
前端Lua
GUI:setAnchorPoint(parent, 0.5, 0.5) 什么意思
前端Lua
GUI:createLay(itemShow,"itemShow"..v.Index,55,55,function () SL:print('~~~~~~~~~~~~',v.Name) end) 这里回调 接口的地方 --- 创建层 并且有点击事件 function GUI:createLay(widget,id,w,h,func) local layout = GUI:Layout_Create(widget,id,
前端Lua
怎么 给 SL GUIL 库 新增封装
前端Lua
文本如何右侧对齐
前端Lua
sendmsg(actor,1, '{"Msg":"<a href=\'openwin#31000\'><font color=\'#FF0000\'>sendmsg[富文本]'..'</font></a>","Type":9}') 为啥有下划线
前端Lua
怎么重新加载 后端
前端Lua
获取物品 背包中的数量
前端Lua
[LUA-print] LUA ERROR: [string "GUILayout/NPC/shijieditu.lua"]:483: attempt to index global 'shijieditu' (a nil value) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function '__index' [string "GUILayout/NPC/shijiedi
前端Lua
如何让界面可拖动
前端Lua
给我写个闭包函数
前端Lua
GUI:Win_CloseAll() local wide, high = SL:Get_SCREEN_WIDTH()/2, SL:Get_SCREEN_HEIGHT()/1.6 local win = GUI:Win_Create("Win_3", wide, high) local path = "HE_ui/New_3" GUI:LoadExport(win, path, function () SL:print("333333") end) local ui = GUI:ui_
前端Lua
有没有 获取随机数的接口
前端Lua