前端Lua
前端Lua
前端Lua
检测对象是否为可见
前端Lua
检测可见性
前端Lua
AutoUsePop = {} AutoUsePop._remainTimeStr = "(%s)" -- 剩余时间展示格式 function AutoUsePop.main(data) local parent = GUI:Attach_Parent() local id = data and data.id or 0 local node = GUI:Node_Create(parent, "Node_" .. id, 0, 0) GUI:LoadExpor
前端Lua
AutoUsePop = {} AutoUsePop._remainTimeStr = "(%s)" -- 剩余时间展示格式 function AutoUsePop.main(data) local parent = GUI:Attach_Parent() local id = data and data.id or 0 local node = GUI:Node_Create(parent, "Node_" .. id, 0, 0) GUI:LoadExpor
前端Lua
local ui = {} function ui.init(parent) -- Create PPopUI local PPopUI = GUI:Layout_Create(parent, "PPopUI", 0.00, 0.00, 171.00, 186.00, false) GUI:setChineseName(PPopUI, "快捷使用组合") GUI:setTouchEnabled(PPopUI, true) GUI:setSwallowTouches(PPopUI, tr
前端Lua
UI文件: local ui = {} function ui.init(parent) -- Create PPopUI local PPopUI = GUI:Layout_Create(parent, "PPopUI", 0.00, 0.00, 171.00, 186.00, false) GUI:setChineseName(PPopUI, "快捷使用组合") GUI:setTouchEnabled(PPopUI, true) GUI:setTag(PPopUI, -1) -
前端Lua
AutoUsePop = {} AutoUsePop._remainTimeStr = "(%s)" -- 剩余时间展示格式 function AutoUsePop.main(data) local parent = GUI:Attach_Parent() local id = data and data.id or 0 local node = GUI:Node_Create(parent, "Node_" .. id, 0, 0) GUI:LoadExpor
前端Lua
AutoUsePop = {} AutoUsePop._remainTimeStr = "(%s)" -- 剩余时间展示格式 function AutoUsePop.main(data) local parent = GUI:Attach_Parent() local id = data and data.id or 0 local node = GUI:Node_Create(parent, "Node_" .. id, 0, 0) GUI:LoadExpor
前端Lua
AutoUsePop = {} AutoUsePop._remainTimeStr = "(%s)" -- 剩余时间展示格式 function AutoUsePop.main(data) local parent = GUI:Attach_Parent() local id = data and data.id or 0 local node = GUI:Node_Create(parent, "Node_" .. id, 0, 0) GUI:LoadExpor
前端Lua
前端是根据什么判断跨服状态的?
前端Lua
[LUA-print] LUA ERROR: [string "scripts/game/mediator/player_look_layer/LookP..."]:87: invalid 'cobj' in function 'lua_cocos2dx_Node_removeFromParentAndCleanup' [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[strin
前端Lua
服务端发送公告的超链如何触发
前端Lua
幕上端跑马灯公告,添加超链跳转链接,比如某某玩家充值多少元宝,然后添加一个跳转链接
前端Lua