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前端Lua

Qfunction-0.txt 怎么接收前端信息呢

前端Lua

txt怎么接收呢

前端Lua

SL:SendLuaNetMsg 后端怎么接收呢

前端Lua

[LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function 'find' [string "GUILayout/LUA_NPC/101.lua"]:65: in function 'select_button' [string "GUILayout/LUA_NPC/101.lua"]:144: in function 'layout_button'

前端Lua

local wear_ID = GUI:getChildByName(Dress_bg, "wear_button") -- 检查控件是否存在 if not GUI:Win_IsNull(wear_ID) then -- 已存在则移除 GUI:removeFromParent(wear_ID) end local wear_button

前端Lua

local function wearlink(type,dresstype,pos) local msgID = 10001 -- 确保这个ID在服务器端有定义 -- 创建消息数据表格 local msgData = {dresstype,pos} -- 发送网络消息 if type(msgData) == 'table' then ms

前端Lua

local function wearlink(type,dresstype,pos) local msgID = 10001 -- 确保这个ID在服务器端有定义 local param1 = type local param2 = dresstype local param3 = pos SL:SendNetMsg(msgID,param1,2,pa

前端Lua

[LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[string "scripts/main.lua"]:12> [C]: in function 'SendMsg' [string "scripts/network/networkUtil.lua"]:24: in function 'LuaSendMsg' [string "scri

前端Lua

修改按钮图片

前端Lua

SL:SendNetMsg(10001,2,type,dresstype,pos) 对不对 详细介绍

前端Lua

SL:SendNetMsg(10001,2,type,dresstype,pos)

前端Lua

怎么发送给后端

前端Lua

-- 查看他人 外框 PlayerFrame_Look = {} PlayerFrame_Look._ui = nil -- 页签ID PlayerFrame_Look._pageIDs = { SLDefine.PlayerPage.MAIN_PLAYER_LAYER_EQUIP, SLDefine.PlayerPage.MAIN_PLAYER_LAYER_TITLE, SLDefine.PlayerPage.MAIN_PLAYER_LAYER_SUPER_EQUIP

前端Lua

local itemData = { itemid = data_info.itemidx, -- 物品ID count = 1, -- 数量 showName = true, -- 是否显示名称 showCount = true, -- 是否显示数量 showStar = true, -- 是

前端Lua

-- 切页 function PlayerFrame_Look.ChangePage(data) -- 自定义添加 SL:print("======起始=====") SL:dump(data) if data.index == 6 or data.index == 11 then SL:print("===========|||||||||添加隐藏按钮", data.index, type(data.index))