前端Lua
前端Lua
前端Lua
txt怎么接收呢
前端Lua
SL:SendLuaNetMsg 后端怎么接收呢
前端Lua
[LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function 'find' [string "GUILayout/LUA_NPC/101.lua"]:65: in function 'select_button' [string "GUILayout/LUA_NPC/101.lua"]:144: in function 'layout_button'
前端Lua
local wear_ID = GUI:getChildByName(Dress_bg, "wear_button") -- 检查控件是否存在 if not GUI:Win_IsNull(wear_ID) then -- 已存在则移除 GUI:removeFromParent(wear_ID) end local wear_button
前端Lua
local function wearlink(type,dresstype,pos) local msgID = 10001 -- 确保这个ID在服务器端有定义 -- 创建消息数据表格 local msgData = {dresstype,pos} -- 发送网络消息 if type(msgData) == 'table' then ms
前端Lua
local function wearlink(type,dresstype,pos) local msgID = 10001 -- 确保这个ID在服务器端有定义 local param1 = type local param2 = dresstype local param3 = pos SL:SendNetMsg(msgID,param1,2,pa
前端Lua
[LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[string "scripts/main.lua"]:12> [C]: in function 'SendMsg' [string "scripts/network/networkUtil.lua"]:24: in function 'LuaSendMsg' [string "scri
前端Lua
修改按钮图片
前端Lua
SL:SendNetMsg(10001,2,type,dresstype,pos) 对不对 详细介绍
前端Lua
SL:SendNetMsg(10001,2,type,dresstype,pos)
前端Lua
怎么发送给后端
前端Lua
-- 查看他人 外框 PlayerFrame_Look = {} PlayerFrame_Look._ui = nil -- 页签ID PlayerFrame_Look._pageIDs = { SLDefine.PlayerPage.MAIN_PLAYER_LAYER_EQUIP, SLDefine.PlayerPage.MAIN_PLAYER_LAYER_TITLE, SLDefine.PlayerPage.MAIN_PLAYER_LAYER_SUPER_EQUIP
前端Lua
local itemData = { itemid = data_info.itemidx, -- 物品ID count = 1, -- 数量 showName = true, -- 是否显示名称 showCount = true, -- 是否显示数量 showStar = true, -- 是
前端Lua