STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
前端Lua

新三端没有背包

前端Lua

a"]:963> [LUA-print] ---------------------------------------- [LUA-print] 14001 [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110

前端Lua

local n = 0 for i = 1, 3 do local pageCfg = self._cfg[i] local rewardStr = pageCfg.reward or "" local rewardParts = string.split(rewardStr, "&") for k,v in ipairs(rewardParts)do local idStr, numStr =

前端Lua

获取组件对象

前端Lua

split这个是干嘛的

前端Lua

有装备数据 怎么获取装备的幸运值

前端Lua

setCascadeOpacityEnabled(widget, value) 这个命令是怎么用的 具体是什么作用?

前端Lua

GUI:addOnClickEvent(ChuanSong.ui.Close, function() for k, v in pairs(ChuanSong.ui) do if not GUI:Win_IsNull(v) then GUI:setOpacity(v, 255) -- 设置初始透明度为0(完全透明) GUI:Timeline_FadeOut(v, 0.2, function()

前端Lua

ChuanSong = {} local cfg_chuansong = { { index = 1, mapname = "比奇矿洞", mapid = "d411", needlv = 0, consume = "", isXh = false, bossshow = "尸王", showitems = "法神披风#霓裳羽衣#法神头盔#法神项链#法神手镯#法神戒指" }, { index = 2, mapname = "蜈蚣洞穴", mapid = "d413", need

前端Lua

ChuanSong = {} local cfg_chuansong = { { index = 1, mapname = "比奇矿洞", mapid = "d411", needlv = 0, consume = "", isXh = false, bossshow = "尸王", showitems = "法神披风#霓裳羽衣#法神头盔#法神项链#法神手镯#法神戒指" }, { index = 2, mapname = "蜈蚣洞穴", mapid = "d413", need

前端Lua

ChuanSong = {} local cfg_chuansong = { { index = 1, mapname = "比奇矿洞", mapid = "d411", needlv = 0, consume = "", isXh = false, bossshow = "尸王", showitems = "法神披风#霓裳羽衣#法神头盔#法神项链#法神手镯#法神戒指" }, { index = 2, mapname = "蜈蚣洞穴", mapid = "d413", need

前端Lua

ChuanSong = {} local cfg_chuansong = { { index = 1, mapname = "比奇矿洞", mapid = "d411", needlv = 0, consume = "", isXh = false, bossshow = "尸王", showitems = "法神披风#霓裳羽衣#法神头盔#法神项链#法神手镯#法神戒指" }, { index = 2, mapname = "蜈蚣洞穴", mapid = "d413", need

前端Lua

自动寻路 可以写坐标点 怎么写

前端Lua

SL:SetMetaValue("BATTLE_MOVE_BEGIN", 3, 333, 333) 自动寻路怎么写 这样写对吗

前端Lua

GUI:ui_delegate(parent) 这个命令怎么用? 我想打印出所有子节点