前端Lua
前端Lua
前端Lua
a"]:963> [LUA-print] ---------------------------------------- [LUA-print] 14001 [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110
前端Lua
local n = 0 for i = 1, 3 do local pageCfg = self._cfg[i] local rewardStr = pageCfg.reward or "" local rewardParts = string.split(rewardStr, "&") for k,v in ipairs(rewardParts)do local idStr, numStr =
前端Lua
获取组件对象
前端Lua
split这个是干嘛的
前端Lua
有装备数据 怎么获取装备的幸运值
前端Lua
setCascadeOpacityEnabled(widget, value) 这个命令是怎么用的 具体是什么作用?
前端Lua
GUI:addOnClickEvent(ChuanSong.ui.Close, function() for k, v in pairs(ChuanSong.ui) do if not GUI:Win_IsNull(v) then GUI:setOpacity(v, 255) -- 设置初始透明度为0(完全透明) GUI:Timeline_FadeOut(v, 0.2, function()
前端Lua
ChuanSong = {} local cfg_chuansong = { { index = 1, mapname = "比奇矿洞", mapid = "d411", needlv = 0, consume = "", isXh = false, bossshow = "尸王", showitems = "法神披风#霓裳羽衣#法神头盔#法神项链#法神手镯#法神戒指" }, { index = 2, mapname = "蜈蚣洞穴", mapid = "d413", need
前端Lua
ChuanSong = {} local cfg_chuansong = { { index = 1, mapname = "比奇矿洞", mapid = "d411", needlv = 0, consume = "", isXh = false, bossshow = "尸王", showitems = "法神披风#霓裳羽衣#法神头盔#法神项链#法神手镯#法神戒指" }, { index = 2, mapname = "蜈蚣洞穴", mapid = "d413", need
前端Lua
ChuanSong = {} local cfg_chuansong = { { index = 1, mapname = "比奇矿洞", mapid = "d411", needlv = 0, consume = "", isXh = false, bossshow = "尸王", showitems = "法神披风#霓裳羽衣#法神头盔#法神项链#法神手镯#法神戒指" }, { index = 2, mapname = "蜈蚣洞穴", mapid = "d413", need
前端Lua
ChuanSong = {} local cfg_chuansong = { { index = 1, mapname = "比奇矿洞", mapid = "d411", needlv = 0, consume = "", isXh = false, bossshow = "尸王", showitems = "法神披风#霓裳羽衣#法神头盔#法神项链#法神手镯#法神戒指" }, { index = 2, mapname = "蜈蚣洞穴", mapid = "d413", need
前端Lua
自动寻路 可以写坐标点 怎么写
前端Lua
SL:SetMetaValue("BATTLE_MOVE_BEGIN", 3, 333, 333) 自动寻路怎么写 这样写对吗
前端Lua