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前端Lua

local baixiaosheng = {} -- 定义称号与图片的对应关系 local titleImageMap = { ["暗金魔气"] = { ui = "Image_17", -- UI控件名称 normal = "res/beixiaosheng/000012.png", -- 未拥有时的图片 owned = "res/beixiaosheng/000011.png" -- 已拥有时的图片 }, [

前端Lua

local baixiaosheng = {} -- 定义称号与图片的对应关系 local titleImageMap = { ["暗金魔气"] = { ui = "Image_17", -- UI控件名称 normal = "res/beixiaosheng/000012.png", -- 未拥有时的图片 owned = "res/beixiaosheng/000011.png" -- 已拥有时的图片 }, [

前端Lua

local baixiaosheng = {} -- 定义称号与图片的对应关系 local titleImageMap = { ["暗金魔气"] = { ui = "Image_17", -- UI控件名称 normal = "res/beixiaosheng/000012.png", -- 未拥有时的图片 owned = "res/beixiaosheng/000011.png" -- 已拥有时的图片 }, [

前端Lua

获取人物称号信息的是哪一个命令

前端Lua

我想在这段里面 增加一个传回后端的string变量 检测进循环后 将变量设置为1 如果没有进循环 设置参数为0到后端

前端Lua

设置变量

前端Lua

local shoucang = GUI:Button_Create(PlayerSuperEquip_Look._ui.Panel_1, 'shoucang',56, 71, 'res/ds/ds_ui/09.png') GUI:addOnClickEvent(shoucang, function() if PlayerSuperEquip_Look.sc.rq then GUI:Timeline_MoveTo(PlayerSuperEquip_

前端Lua

for i = 1, btnCount do SafeBagCheck(pintuming[i][1]) local btn = GUI:Button_Create(circleBg, "btn_"..i, 0, 0, "res/ds/ds_szjm/07.png") if (SafeBagCheck(pintuming[i][1]) and szdata[i][1] == 0) or (Sa

前端Lua

if p2 == 1 then local logg = PlayerSuperEquip.sc logg.rq = GUI:Layout_Create(logg._ui, "bjrq", -608, -8, 601, 532, true) logg.bj = GUI:Image_Create(logg.rq, 'scbj', 482, 0, "res/ds/ds_szjm/01.png") GUI:setTouchEnabled(

前端Lua

if p2 == 1 then local logg = PlayerSuperEquip.sc logg.rq = GUI:Layout_Create(logg._ui, "bjrq", -608, -8, 601, 532, true) logg.bj = GUI:Image_Create(logg.rq, 'scbj', 482, 0, "res/ds/ds_szjm/01.png") GUI:setTouchEnabled(

前端Lua

logg.bk2 = GUI:Image_Create(logg.bj, 'bk2', -50, 9, "res/ds/ds_szjm/03.png") GUI:setTouchEnabled(logg.bk2, true) GUI:setSwallowTouches(logg.bk2, true) GUI:setOpacity(logg.bk2, 0) local circleBg = GUI:Widget_Create(logg

前端Lua

posBtn = isWinMode and {x = -200, y = 15} or {x = -300, y = 300} posBg = isWinMode and {x = -300 - 65, y = 400 + 30} or {x = -300 - 65, y = 300 + 30}

前端Lua

function BeStrongUp.refreshBtnPos() local posBtn = nil local posBg = nil local isAlived = SL:GetMetaValue("PET_ALIVE") local isWinMode = SL:GetMetaValue("WINPLAYMODE") if isAlived then posBtn = isWinMode and {x = -370,

前端Lua

if isAlived then posBtn = isWinMode and {x = -370, y = 400} or {x = -370, y = 300} posBg = isWinMode and {x = -370 - 65, y = 400 + 30} or {x = -370 - 65, y = 300 + 30} else posBtn = isWinMode and {x = -300, y = 400}

前端Lua

提升按钮是哪个文件