前端Lua
前端Lua
前端Lua
初始坐标为255,280 local zhuansheng = {} function zhuansheng.main(param1, param2, param3, param4) SL:print("===== 转生界面打开 =====") lib:Require(param1, function(state) if state then if param1 then zhuansheng.p
前端Lua
local zhuansheng = {} function zhuansheng.main(param1, param2, param3, param4) SL:print("===== 转生界面打开 =====") lib:Require(param1, function(state) if state then if param1 then zhuansheng.parent = lib:o
前端Lua
LUA ERROR: [string "GUILayout/NPC/zhuansheng.lua"]:245: attempt to perform arithmetic on local 'startY' (a nil value) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function '__sub' [string "GUILayout/NPC/zhuansheng.
前端Lua
[LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function '__sub' [string "GUILayout/NPC/zhuansheng.lua"]:245: in function 'callback' [string "scripts/util/util.lua"]:870: in function <[string "scripts/util/util
前端Lua
local zhuansheng = {} function zhuansheng.main(param1, param2, param3, param4) SL:print("===== 转生界面打开 =====") lib:Require(param1, function(state) if state then if param1 then zhuansheng.parent = lib:o
前端Lua
local targetX = 77 -- 最终X坐标 local targetY = 281 -- 最终Y坐标 -- 在动作序列最后添加一个CallFunc来设置固定位置 local callback = function() -- 设置控件到最终位置 GUI:setPosition(
前端Lua
local targetX = 77 -- 最终X坐标 local targetY = 281 -- 最终Y坐标 -- 在动作序列最后添加一个CallFunc来设置固定位置 local callback = function() -- 设置控件到最终位置 GUI:setPosition(
前端Lua
local zhuansheng = {} function zhuansheng.main(param1, param2, param3, param4) SL:print("===== 转生界面打开 =====") lib:Require(param1, function(state) if state then if param1 then zhuansheng.parent = lib:o
前端Lua
GUI:runAction(ui.Image_9, GUI:ActionSequence(GUI:ActionScaleTo(0.5, 1.4), GUI:ActionScaleTo(0.5, 1), GUI:CallFunc(callback),GUI:ActionMoveTo(0.5,0,0), GUI:ActionMoveBy(0.2,77,281)))怎么将Image_9固定在最后停留的位子
前端Lua
local zhuansheng = {} function zhuansheng.main(param1, param2, param3, param4) SL:print("===== 转生界面打开 =====") lib:Require(param1, function(state) if state then if param1 then zhuansheng.parent = lib:o
前端Lua
[string "GUILayout/NPC/zhuansheng.lua"]:133: attempt to call method 'ActionDelay' (a nil value) local zhuansheng = {} function zhuansheng.main(param1, param2, param3, param4) SL:print("===== 转生界面打开 =====") lib:Require(param1, function(s
前端Lua
GUI:runAction(item., GUI:ActionSequence(GUI:ActionScaleTo(0.1, 1.4), GUI:ActionScaleTo(0.1, 1), GUI:CallFunc(callback))) 我的组件名是Image_9一开始是隐藏的,将这个加入进去动画结束了显示出来要怎么加进我的代码里local zhuansheng = {} function zhuansheng.main(param1, param2, param3, param4)
前端Lua
GUI:runAction(item., GUI:ActionSequence(GUI:ActionScaleTo(0.1, 1.4), GUI:ActionScaleTo(0.1, 1), GUI:CallFunc(callback))) 这个是什么意思
前端Lua