前端Lua
前端Lua
前端Lua
打开一个界面另一个界面隐藏了,如何设置一个界面一直存在
前端Lua
---@diagnostic disable: undefined-global local function main() --创建界面 local parent = GUI:Win_Create("Layout", 0, 0, 0, 0) if GUI:Win_IsNull(parent) then SL:Print("Error: Failed to create window") return end GUI:LoadE
前端Lua
Inner width <= scrollview width, it will be force sized! Inner width <= scrollview width, it will be force sized! LoadMapDataCompleted [zzz172 114 125 5472 4000] DONE LoadMapDataCompleted [3 1000 800 48000 25600] DONE
前端Lua
Scene Atlas[scene/objects/obj172_20] is EXPIRED
前端Lua
warning, loadTile:0, 56, 386, param error
前端Lua
local duanjianlaodaoshi = {} function duanjianlaodaoshi.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then duanjianlaodaoshi.parent = lib:openwin(param1, nil,
前端Lua
怎么修改富文本内容
前端Lua
local t = GUI:Image_Create(-1, "21", 0, 0, "res/private/npc/bg_zbhstips_01.png") GUI:addStateEvent(t, function(eventName) SL:Print("7777777777777", eventName) end) GUI:addChild(GUI:Attach_LeftBottom(), t) SL:ScheduleOnce(funct
前端Lua
获取人物标记/标识值的前端端命令是什么
前端Lua
检测个人标识的乱前端命令是什么
前端Lua
检测个人标识的命令是什么
前端Lua
---@diagnostic disable: undefined-global local function main() --创建界面 local parent = GUI:Win_Create("Layout", 0, 0, 0, 0) if GUI:Win_IsNull(parent) then SL:Print("Error: Failed to create window") return end GUI:LoadE
前端Lua
local shijieditu={} local ui, root = GUI:npcUI("shijieditu") local config = { [1] = { -- 一大陆:zc - 主城地区 name = "一大陆(主城地区)", maps = { "zc", "隐秘之地", "影之道", "零度空间", "真假大厅", "夺宝奇兵", "空
前端Lua