前端Lua
前端Lua
前端Lua
那么对于传奇端游 类似gom 翎风这种 怎么自定义一装备tips
前端Lua
996纯pc与三端的修改装备tips的方法都是一样的吗
前端Lua
function old.ss:setBagItem(data) for index, value in pairs(data) do old.ss:p(index, value) end SL:SetBagItemChoose(data) end 这是我的定义
前端Lua
LUA打J]LUA错误:[字符“scripts/animation/actorSequFrameAnimManager.lua” ]:853行: pairs函数的第1个参数为无效值‘期望table,实际得到ni) LUA-print] 堆栈跟踪: [字符串"scripts/main.lua"]:第14行,在函数<[字符串"scripts/main.lua"]>第12行中 [C]:在函数'pairs'中[字 "scripts/animation/actorSequenceFrameAnimatio
前端Lua
local itemData = {} itemData.Index = 1983779373264 itemData.Name = "[足迹]火莲" aa.ss:setBagItem( itemData ) 为啥勾选不了
前端Lua
自定义装备描述tips需要修改前端文件itemtips,那么在纯pc端如何做到自定义装备描述tips
前端Lua
SL:SetBagItemChoose(data)怎么用
前端Lua
function run(actor) local aaa= include("QuestDiary/ylh/新人触发.lua"):main(actor) local bbb=aaa p(bbb) 我要在跑步出发里面获取文件加载里面的打印]
前端Lua
function run(actor) local aaa= include("QuestDiary/ylh/新人触发.lua"):main(actor) local bbb=aaa p(bbb) 我要在跑步出发里面获取文件加载里面的打印]
前端Lua
function run(actor) local aaa= include("QuestDiary/ylh/新人触发.lua"):main(actor) local bbb=aaa p(bbb) -- openh
前端Lua
--前端开始]] local npc = {} npc.CONFIG = { where = {4,6,8,10,3,5,7,20}, ysname = {"火","冰","雷","风","神圣","暗黑","幻影","破坏","自然","灵魂","暴击","生命"}, up = { [1] = {need = "元素结晶" ,num = 1 ,info = " 元素结晶*1+10万金币" }, [2] = {need = "%s" ,n
前端Lua
GUI:setAnchorPoint(parent, 0.5, 0.5) 什么意思
前端Lua
GUI:createLay(itemShow,"itemShow"..v.Index,55,55,function () SL:print('~~~~~~~~~~~~',v.Name) end) 这里回调 接口的地方 --- 创建层 并且有点击事件 function GUI:createLay(widget,id,w,h,func) local layout = GUI:Layout_Create(widget,id,
前端Lua