前端Lua
前端Lua
前端Lua
[LUA-print] dump from: [string "GUILayout/Mio_Project/ChuanSong.lua"]:21: in function 'main' [LUA-print] - table: 0x26be83f8 = "-----------------" Inner height <= scrollview height, it will be force sized!
前端Lua
-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni
前端Lua
-- server.lua local luosha_server = {} -- 装备定义 local EQUIPMENTS = { {id = 51433, name = "【禁忌ミ魂器】·罗刹骨", prob = 50, desc = "略有聪慧,但威力不俗。"}, {id = 51434, name = "【神级ミ魂器】·罗刹骨", prob = 30, desc = "锻造精良,蕴含修罗战意。"}, {id = 51435, name = "【至尊ミ魂器】·罗
前端Lua
-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni
前端Lua
-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni
前端Lua
function ItemTips.AddFrameEffect(parent, itemDescs, itemData) -- SL:print("========") -- SL:print("====||||||||", parent, type(parent), itemDescs) -- SL:dump(parent) -- 特效根据配置宽高进行缩放 local function animScale(anim)
前端Lua
-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni
前端Lua
if not data or not itemData then return end -- SL:dump(panelInsertIndex) if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() if not ItemTips._PList then ItemTips._PList = GUI:L
前端Lua
前端获取个人标识的是那个命令
前端Lua
[LUA-print] dump from: [string "GUILayout/ItemTips.lua"]:2650: in function 'AddFrameEffect' [LUA-print] - "<var>" = userdata: 0x36fbcaa8 Inner height <= scrollview height, it will be force sized! 这些是什么意思
前端Lua
local function animScale(anim) if anim and anim.isSFX then --isSFX判断是否是特效 local scaleX, scaleY = 1, 1 if anim.configW and anim.configW > 0 then scaleX = anim.configW end if anim.
前端Lua
--自定义框体特效 local cur_effId if itemData and itemData.sDivParam2 then for key, value in pairs(custCfg.matchEffCfg) do if string.find(itemData.sDivParam2, key) then cur_effId = value break
前端Lua
local tunshi = {} function tunshi.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then tunshi.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua