前端Lua
前端Lua
前端Lua
前端怎么去获取自定义变量
前端Lua
前端怎么去获取自定义变量
前端Lua
SL:RequestNPCTalk(npcID) 这个命令咋用
前端Lua
local n1_chuansong = {} local list = { { name = "比奇城", mapId = "0", lv = 0, equal = { "幽灵项链", "幽灵手套", "龙之戒指", } }, { name = "盟重省", mapId = "3", lv = 25, equal = { "幽灵项链", "幽灵手套", "龙之戒指", "道士头盔", } }, { name = "沙巴克城", mapId = "0150", lv =
前端Lua
local n1_chuansong = {} local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "0150" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } function n1_chuansong:main()
前端Lua
怎么从前端点击NPC后给后端发送消息
前端Lua
SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c
前端Lua
SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c
前端Lua
SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c
前端Lua
SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c
前端Lua
local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Scene local Scene = GUI:Layou
前端Lua
local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Scene local Scene = GUI:Layou
前端Lua
SL:print("==========加载传送员") local n1_chuansong = {} n1_chuansong.name = "n1_chuansong" function n1_chuansong:main() SL:print("===========进入到NPC界面") -- 创建界面 local parent = GUI:Win_Create(self.name, 0, 0, 0, 0, false, false, true, true) -- 加载ui文件 sel
前端Lua