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前端Lua

SL:RegisterLUAEvent(LUA_EVENT_SERVER_VALUE_CHANGE, "GUIUtil", function (data) SL:dump(data,"LUA_EVENT_SERVER_VALUE_CHANGE") local value = SL:Get_SERVER_VALUE(data.key) SL:Print(value,type(value)) end)代码详解

前端Lua

前端怎么去获取自定义变量

前端Lua

前端怎么去获取自定义变量

前端Lua

SL:RequestNPCTalk(npcID) 这个命令咋用

前端Lua

local n1_chuansong = {} local list = { { name = "比奇城", mapId = "0", lv = 0, equal = { "幽灵项链", "幽灵手套", "龙之戒指", } }, { name = "盟重省", mapId = "3", lv = 25, equal = { "幽灵项链", "幽灵手套", "龙之戒指", "道士头盔", } }, { name = "沙巴克城", mapId = "0150", lv =

前端Lua

local n1_chuansong = {} local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "0150" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } function n1_chuansong:main()

前端Lua

怎么从前端点击NPC后给后端发送消息

前端Lua

SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c

前端Lua

SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c

前端Lua

SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c

前端Lua

SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c

前端Lua

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Scene local Scene = GUI:Layou

前端Lua

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Scene local Scene = GUI:Layou

前端Lua

SL:print("==========加载传送员") local n1_chuansong = {} n1_chuansong.name = "n1_chuansong" function n1_chuansong:main() SL:print("===========进入到NPC界面") -- 创建界面 local parent = GUI:Win_Create(self.name, 0, 0, 0, 0, false, false, true, true) -- 加载ui文件 sel

前端Lua

SL:print("==========加载传送员") local n1_chuansong = {} n1_chuansong.name = "n1_chuansong" function n1_chuansong:main() SL:print("===========进入到NPC界面") -- 创建界面 local parent = GUI:Win_Create(self.name, 0, 0, 0, 0, false, false, false, true,