前端Lua
前端Lua
前端Lua
local npc = {} function npc.main(actor, param1, param2, param3, str) sendluamsg(actor, 10713, 105, 1, 0, getplaydef(actor, "T88")) end local CharacterFashionMap = { ["[N]沈沧海-A"] = {"时装1_1","时装1_","[N]沈沧海"}, ["[N]沈沧海-B"] = {"时装1_2","时装1_"
前端Lua
local longwenbaoshi = {} function longwenbaoshi.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then longwenbaoshi.parent = lib:openwin(param1, nil, true, param
前端Lua
if GUI:Win_IsNotNull(ui["shengm"]) then local shengm_value = cfg[var+1].cur_attr_8 or 0 GUI:Text_setString(ui["shengm"], tostring(shengm_value) .. "%")-为什么我的ui["shengm"]是个nil
前端Lua
[string "scripts/util/util.lua"]:962: attempt to call field 'setString' (a nil value) local longwenbaoshi = {} function longwenbaoshi.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if p
前端Lua
SL:RegisterLuaNetMsg(1506, FeiJianSKill.onFeiJianHit, FeiJianSKill)
前端Lua
[string "GUILayout/NPC/zhuansheng.lua"]:272: attempt to compare string with number function zhuansheng.upmain() SL:print("===== 更新转生界面 =====") if not zhuansheng.parent or not zhuansheng.parent._ui then SL:print("❌ 错误: parent
前端Lua
怎么删除 父节点下组件
前端Lua
table.unpack (list [, i [, j]]) 返回列表中的元素。 这个函数等价于 return list[i], list[i+1], ···, list[j] i 默认为 1 ,j 默认为 #list。 这是解包命令吗
前端Lua
SL:toServer(unpack(cfg.cmd))
前端Lua
SL:toServer
前端Lua
GUI:delChildByName
前端Lua
delChildByName
前端Lua
现在问题是没有加速的过程,整个过程的速度都是一样的
前端Lua