前端Lua
前端Lua
前端Lua
function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.item
前端Lua
[LUA-print] - "<var>" = { [LUA-print] - "AddValues" = { [LUA-print] - 1 = { [LUA-print] - "Id" = 18 [LUA-print] - "Value" = 1 [LUA-print] - } [LUA-print] - 2 = { [LUA-print] - "Id"
前端Lua
ItemTips = {} local screenW = SL:GetMetaValue("SCREEN_WIDTH") local screenH = SL:GetMetaValue("SCREEN_HEIGHT") local ItemFrom = SL:GetMetaValue("ITEMFROMUI_ENUM") local FormHero = { [ItemFrom.HERO_EQUIP] = true, [ItemFrom.HERO_BAG] = true,
前端Lua
鼠标移动到物品上 修改现有的tips背景图片
前端Lua
local t = {name = '井中月',path ='res/public_win32/bg_npc_01.png'} local ListBg = ItemTips.AddTipLayout(ItemTips._PList, "ListBg" .. _PanelNum) if t.name == itemData.name then GUI:Layout_setBackGroundImage(ListBg,t.path) end
前端Lua
ItemTips = {} local screenW = SL:GetMetaValue("SCREEN_WIDTH") local screenH = SL:GetMetaValue("SCREEN_HEIGHT") local ItemFrom = SL:GetMetaValue("ITEMFROMUI_ENUM") local FormHero = { [ItemFrom.HERO_EQUIP] = true, [ItemFrom.HERO_BAG] = true,
前端Lua
function ItemTips.AddTipLayout(parent, name) local node = GUI:Widget_Create(parent, "widget_" .. name, 0, 0) GUI:LoadExport(node, "item/item_tips") local ui = GUI:ui_delegate(node) local tipsPanel = ui.tipsLayout
前端Lua
local topEvent = function() if innH > listH and not tolua.isnull(listView) then local innerPos = GUI:ListView_getInnerContainerPosition(listView) local vHeight = innH - listH local percent
前端Lua
function ItemTips.OnMouseScroll(data) if data and data.y then if ItemTips._topScrollEvent and data.y == -1 then ItemTips._topScrollEvent() elseif ItemTips._bottomScrollEvent and data.y == 1 then ItemTips._b
前端Lua
function ItemTips.main(data) local parent = GUI:Attach_Parent() ItemTips._data = data ItemTips._panelListSubItems = {} ItemTips.itemCount = 0 ItemTips._PList = nil ItemTips._diff = false ItemTips._equipAttList = {} -- 身上的装
前端Lua
local t = {name = '井中月',path ='res/public_win32/bg_npc_01.png'} if itemData.Name == t.name then GUI:Layout_setBackGroundImage(ItemTips.AddTipLayout,t.path) else end -- 新增加的 -- 注册监听Tips鼠标滚动 SL:RegisterLUAEvent(LUA_EVENT_ITEMTIPS_MOUSE_SCROLL, "ItemTi
前端Lua
local t = {name = '井中月',path ='res/public_win32/bg_npc_01.png'} if itemData.Name == t.name then GUI:Layout_setBackGroundImage(ItemTips.AddTipLayout,t.path) else end -- 新增加的 -- 注册监听Tips鼠标滚动 SL:RegisterLUAEvent(LUA_EVENT_ITE
前端Lua
[LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:2900: in function 'Layout_setBackGroundImage' [s
前端Lua