前端Lua
前端Lua
前端Lua
local xulie = 0 for k , v in pairs(d) do if string.find(itemData.Name,k) then xulie = v local ext = { count = 20, speed = 100, loop = -1, finishhide = 1, } local frames = GUI:Frames_Create(L
前端Lua
local xulie = 0 for k , v in pairs(d) do if string.find(itemData.Name,k) then xulie = v local ext = { count = 20, speed = 100, loop = -1, finishhide = 1, } local frames = GUI:Frames_Create(L
前端Lua
local xulie = '' for k , v in pairs(d) do if string.find(itemData.Name,k) then xulie = 'res/xixi/xuliezhen/08/' local ext = { count = 20, speed = 100, loop = -1, finishhide = 1, } local fram
前端Lua
local t = { ['龙珠'] = 'res/xixi/zhuangbeikuang/shizhuang13.png', ['龙心'] = 'res/xixi/zhuangbeikuang/shizhuang13.png', ['觉醒'] = 'res/xixi/zhuangbeikuang/shizhuang13.png', ['最终之力★★'] = 'res/xixi/zhuangbeikuang/shizhuang13.png', ['飞扬
前端Lua
itemData.Name 查看d表有没有这个键 拿对应的值
前端Lua
local d = { ['圣灵'] = '05', ['玄暝'] = '05', ['瑶光'] = '05', ['破界'] = '05', ['幻界'] = '05', ['灵界'] = '05', ['血狱'] = '05', ['冰狱'] = '05', ['魂狱'] = '05', ['断虹'] = '05', ['雷鸣'] = '05', ['清玄'] = '05', ['
前端Lua
怎么获取道具的StdMode
前端Lua
local d = { ['圣灵'] = '05', ['玄暝'] = '05', ['瑶光'] = '05', ['破界'] = '05', ['幻界'] = '05', ['灵界'] = '05', ['血狱'] = '05', ['冰狱'] = '05', ['魂狱'] = '05', ['断虹'] = '05', ['雷鸣'] = '05', ['清玄'] = '05', ['
前端Lua
查看道具TIPS怎么获取它的StdMode
前端Lua
查看道具TIPS怎么获取它的itemData
前端Lua
for k , v in pairs(d) do if string.find(itemData.Name,k) then local ext = { count = 20, speed = 100, loop = -1, finishhide = 1, } local frames = GUI:Frames_Create(ListBg, "frames", 0, 0, "res/xixi/xul
前端Lua
飞剑怎么写
前端Lua
飞剑的原理是什么
前端Lua