STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
前端Lua

local n1_chuansong = {} local list = { { name = "比奇城", mapId = "0", lv = 0, equal = { "幽灵项链", "幽灵手套", "龙之戒指", } }, { name = "盟重省", mapId = "3", lv = 25, equal = { "幽灵项链", "幽灵手套", "龙之戒指", "道士头盔", } }, { name = "沙巴克城", mapId = "0150", lv =

前端Lua

ItemTips = {} local screenW = SL:GetMetaValue("SCREEN_WIDTH") local screenH = SL:GetMetaValue("SCREEN_HEIGHT") local ItemFrom = SL:GetMetaValue("ITEMFROMUI_ENUM") local FormHero = { [ItemFrom.HERO_EQUIP] = true, [ItemFrom.HERO_BAG] = true,

前端Lua

更换itemtips的背景图在哪

前端Lua

Inner height <= scrollview height, it will be force sized! 什么意思

前端Lua

function ItemTips.ParseExAddAttr(attr, needAttrList) if not attr or string.len(attr) == "" then return end local attrAlignment = SL:GetMetaValue("WINPLAYMODE") and tonumber(SL:GetMetaValue("GAME_DATA", "pc_tips_attr_alignment

前端Lua

function ItemTips.ParseExAddAttr(attr, needAttrList) if not attr or string.len(attr) == "" then return end local attrAlignment = SL:GetMetaValue("WINPLAYMODE") and tonumber(SL:GetMetaValue("GAME_DATA", "pc_tips_attr_alignment

前端Lua

[LUA-print] dump from: [string "GUILayout/ItemTips.lua"]:894: in function 'ParseExAddAttr' [LUA-print] - "<var>" = { [LUA-print] - 1 = { [LUA-print] - "id" = 1 [LUA-print] - "name" = "生 命 值:" [LUA-print] - "sort" = 11

前端Lua

30003是什么

前端Lua

为什么是30004

前端Lua

[LUA-print] - "<var>" = { [LUA-print] - 1 = { [LUA-print] - "id" = 30004 [LUA-print] - "name" = "攻  击:" [LUA-print] - "sort" = 3 [LUA-print] - "value" = "0-5" [LUA-print] - } [LUA-print] - 2 = { [LUA-p

前端Lua

把官方的itemtips.lua 放进dev的GUILayout里面 装备tips都不显示了 为什么

前端Lua

local win = GUI:Win_Create("Win_1", 0, 0, 1136, 640) GUI:LoadExport(win, NPCpath_name) local ui = GUI:ui_delegate(win) GUI:setAnchorPoint(ui.Node_1, 0.5, 0) 为什么不生效 使用的是gui工具

前端Lua

local win = GUI:Win_Create("Win_1", 0, 0, 1136, 640) GUI:LoadExport(win, NPCpath_name) local ui = GUI:ui_delegate(win) 使用锚点的方法居中

前端Lua

使用锚点 方法做到自适应

前端Lua

怎么跟随分辨率调整 页面在中间