前端Lua
前端Lua
前端Lua
local moshen = {} function moshen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then moshen.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
if isMobile == 2 then -- 手机端坐标调整 goldX, goldY = 84, 90 itemX, itemY = 20, 90 itemX2, itemY2 =-455, 280 itemX3, itemY3 =-255, 280 end GUI:ItemShow_C
前端Lua
if isMobile == 2 then -- 手机端坐标调整 goldX, goldY = 84, 90 itemX, itemY = 20, 90 itemX2, itemY2 =-455, 280 itemX3, itemY3 =-255, 280 end GUI:ItemShow_C
前端Lua
local moshen = {} function moshen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then moshen.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
local moshen = {} function moshen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then moshen.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
local switch_map = {} local MainButton = require("GUILayout\\2_TopLayout\\L_MainButton.lua", true) function switch_map.main() local mainWin = MainAssist._ui["Panel_assist"] local mapID = SL:GetMetaValue("MAP_ID") -- switch_map.zhuanpan_
前端Lua
local switch_map = {} local MainButton = require("GUILayout\\2_TopLayout\\L_MainButton.lua", true) function switch_map.main() local mainWin = MainAssist._ui["Panel_assist"] local mapID = SL:GetMetaValue("MAP_ID") -- switch_map.zhuanpan_
前端Lua
-- 玩家面板 外框 PlayerFrame = {} PlayerFrame._ui = nil -- 页签ID -- [[ -- MAIN_PLAYER_LAYER_EQUIP = 1, -- MAIN_PLAYER_LAYER_BASE_ATTRI = 2, -- MAIN_PLAYER_LAYER_EXTRA_ATTRO = 3, -- MAIN_PLAYER_LAYER_SKILL = 4, -- MAIN_PLAYER_L
前端Lua
local MainButton = {} MainButton.cfg = { { but_id = "id1", x = 230, y = -270, but_img = "res\\custom\\top/20.png", cmd = { 1, 0, 0 } }, } -- 检查明天是否是周五、六、日 function MainButton:checkTomorrowIsWeekend() local serverTime = SL:GetMetaValue("SERVE
前端Lua
LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:2414: in function 'Text_setTextColor' [string "GUILayout/Player
前端Lua
local moshen = {} function moshen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then moshen.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
CASTLE_GUILD_NAME 有这个元变量吗
前端Lua
怎么获取玩家是不是沙巴克成员
前端Lua