前端Lua
前端Lua
前端Lua
LUA_EVENT_BAG_ITEM_CHANGE 怎么用
前端Lua
获取交易的数量 物品名称 交易对象的名字可以吗
前端Lua
function ZhongJiTuJian:updateUI() local ui = self.ui for i = 1 , 3 do if i == self.select then UILib:setVisible(ui["Im_"..i],true) else UILib:setVisible(ui["Im_"..i],false) end end UIL
前端Lua
target is invalid cobj
前端Lua
二级菜单选中效果不对
前端Lua
ZhongJiTuJian = {} local _cfg = Util:requireCfg("ZhongJiTuJian") function ZhongJiTuJian:init() self.RedList = {} --子模块红点存贮 self.select = 1 self.selected = 1 EventManager:add(EventCfg.RED_POINT, Handler(self, self.OnRedShow), self) e
前端Lua
还是不对WINPLAYMODE was deprecated please use IS_PC_OPER_MODE instead. ********************************* Inner height <= scrollview height, it will be force sized! [LUA-print] [02:53:17-081] [GUI LOG] GUI:Win_Open item/ItemTips [LUA-print] [02:53:17-096]
前端Lua
ZhongJiTuJian = {} local _cfg = Util:requireCfg("ZhongJiTuJian") function ZhongJiTuJian:init() self.RedList = {} --子模块红点存贮 self.select = 1 self.selected = 1 EventManager:add(EventCfg.RED_POINT, Handler(self, self.OnRedShow), self) e
前端Lua
我要写1/1该怎么写
前端Lua
local Text_2 = GUI:Text_Create(Button_1, "Text_2"..i, 85, 19, 16, "#ffffff", string.format("d%/1",1))
前端Lua
local xstar = 44 local ystar = 135 local xsep = 167 local ysep = 87 for i = 1,#_cfg[self.select].idx do end 两个一行
前端Lua
local ui = self.ui for i=1,3 do -- Create Button_1 local Button_1 = GUI:Button_Create(ui.ListView_1, "Button_"..i, 0, 0, "res/custom/ZhongJiTuJian/99.png") GUI:Button_setTitleText(Button_1, [[]]) GUI:Button_se
前端Lua
SL:AttachOrUnAttachGUI(data)怎么用
前端Lua