前端Lua
前端Lua
前端Lua
前端怎么向后端发送表
前端Lua
refined.lock = {0, 0, 0} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i GUI:addOnClickEvent(refined.ui[lockState], function() local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState])
前端Lua
攻击怪物时,可以看到怪物爆出的物品
前端Lua
refined.lock = {0, 0, 0} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i GUI:addOnClickEvent(refined.ui[lockState], function() local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState])
前端Lua
refined.lock = {0, 0, 0} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState]) GUI:addOnClickEvent(refined.ui[lockState], function()
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",
前端Lua
refined.lock = {} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i GUI:addOnClickEvent(refined.ui[lockState], function() local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState])
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",
前端Lua
-- 获取复选框状态 local refined.lock = {} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState]) if lockState_i == true then lo
前端Lua
local moshen = {} function moshen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then moshen.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
local moshen = {} function moshen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then moshen.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
local isMobile = SL:GetMetaValue("CURRENT_OPERMODE") or 1 -- 显示物品需求 if GUI:Win_IsNotNull(ui.itemroom) and next_cfg then GUI:removeAllChildren(ui.itemroom) -- 焚天系统物品需求显示 local item_name = next_cfg.name1 or "化魔石"
前端Lua
local isMobile = SL:GetMetaValue("CURRENT_OPERMODE") or 1 -- 显示物品需求 if GUI:Win_IsNotNull(ui.itemroom) and next_cfg then GUI:removeAllChildren(ui.itemroom) -- 焚天系统物品需求显示 local item_name = next_cfg.name1 or "化魔石"
前端Lua