STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
前端Lua

[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:4223: in function 'CheckBox_addOnEvent' [string "GU

前端Lua

[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:4223: in function 'CheckBox_addOnEvent' [string "GU

前端Lua

ActorHud 是什么意思

前端Lua

YMODE was deprecated please use IS_PC_OPER_MODE instead. ********************************* [LUA-print] [20:47:25-389] --------------------ErrorHandler----------------------- [LUA-print] [20:47:25-389] [string "GUILayout/custom/module/TG/元神出窍.lua"]:30

前端Lua

PlayerSuperEquip = {}----角色面板 时装 PlayerSuperEquip._ui = nil -- 头盔和斗笠分离出格子 需要对应相应装备位置 PlayerSuperEquip.realUIPos = { -- [GUIDefine.EquipPosUI.Equip_Type_Super_Dress] = 1017, -- [GUIDefine.EquipPosUI.Equip_Type_Super_Weapon] = 1018, [GUI

前端Lua

LUA ERROR: [string "scripts/game/view/layersui/player_layer/Playe..."]:15: attempt to index global 'PlayerBaseAtt' (a nil value) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function '__index' [string "scripts/game

前端Lua

SL:GetMetaValue的第二个参数详细讲一下

前端Lua

第二个参数详细讲一下

前端Lua

比如说一个礼包用U101记录,U101=0就是没买,U101=1就是买了 礼包按钮如何得到这个变量的值从而是否显示呢

前端Lua

那他如何获取用户的一些变量呢

前端Lua

local canShow = SL:GetMetaValue("SETTING_IS_ITEM_PICK_CAN_SET", [201]) 或者 local canShow = SL:GetMetaValue("SETTING_IS_ITEM_PICK_CAN_SET", U22) 或者 local canShow = SL:GetMetaValue("SETTING_IS_ITEM_PICK_CAN_SET", N$临时变量) 能这样用吗

前端Lua

有些按钮需要条件判断显示,SL:GetMetaValue() 怎么用

前端Lua

MainRightTop = {} function MainRightTop.main() local parent = GUI:Attach_RightTop() local buttonLayout = GUI:Layout_Create(parent, 16887, -665, -265, 445, 235, false) local topIcons = GUI:Layout_Create(buttonLayout, 16886, 0, 0, 445, 235, false)

前端Lua

GUI:getChildByName

前端Lua

如何在屏幕左中做一个属性展示,实时刷新,并且有展开缩回的动画效果