前端Lua
前端Lua
前端Lua
[LUA-print] [16:11:52-919] --------------------ErrorHandler----------------------- [LUA-print] [16:11:53-358] 道具使用失败消息 [LUA-print] [16:11:54-945] [GUI LOG] SendLuaMsg 798 0 0 0 [549,"JiHuo",{"index":0}] [LUA-print] [16:11:54-103] RED_POINT===========
前端Lua
********************************* [LUA-print] [16:00:04-684] --------------------ErrorHandler----------------------- [LUA-print] [16:00:04-684] [string "GUILayout/custom/module/TG/元神出窍.lua"]:28: attempt to index local 'data' (a nil value) [LUA-print]
前端Lua
GUI:addOnClickEvent(PlayerSuperEquip._ui.guanbi1, function() SL:Print("界面4455555555") local parent = GUI:getParent(PlayerSuperEquip._ui.Image_1) if parent and not GUI:Win_IsNull(parent) then GUI:Win_Close(parent)
前端Lua
GUI:addOnClickEvent(PlayerSuperEquip._ui.guanbi1, function() SL:Print("界面4455555555") GUI:Win_Close(PlayerSuperEquip._ui.Image_1) end) [GUI ERROR] GUI:Win_Close, is valid Win
前端Lua
[GUI ERROR] GUI:Win_Close, is valid Win
前端Lua
Win_Open(filename)这个我要怎么去用
前端Lua
PlayerSuperEquip = {}----角色面板 时装 PlayerSuperEquip._ui = nil function PlayerSuperEquip.main(data) PlayerSuperEquip.posSetting = { 17, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 43, 45 } local parent = GUI:Attach_Parent() loca
前端Lua
PlayerSuperEquip = {}----角色面板 时装 PlayerSuperEquip._ui = nil function PlayerSuperEquip.main(data) PlayerSuperEquip.posSetting = { 17, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 43, 45 } local parent = GUI:Attach_Parent() loca
前端Lua
第一个参数固定为"SERVER_VALUE"这样写什么意思 不应该是 local serverLaunch = SL:GetMetaValue("G2")吗
前端Lua
如果获取G2,U11这样的变量怎么写
前端Lua
点满进度条激活属性(100次) 每次:魔晶100*+天赋残页100*+元宝10000000/非绑定元宝
前端Lua
SL:GetMetaValue函数的第一个参数通常是服务器端定义的变量名,第二个参数是获取这个变量的条件或索引 这句话我不明白,你举个例子详细说明
前端Lua
G2作为开服天数 local serverLaunch = SL:GetMetaValue("serverLaunch", "G2") 这样写可以吗
前端Lua